Testing some code for storing brick information in mutli-dimensional arrays as leaf nodes in a tree. This approach is chosen with a view to introducting space partitioning for collision detection at a later date
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@ -33,6 +33,15 @@ typedef struct ball {
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double radius;
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double radius;
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} ball;
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} ball;
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typedef struct brick {
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char brickType;
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int x;
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int y;
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int width;
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int height;
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struct brick *container;
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} brick;
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void updatePaddle(Uint32 tickrate, paddle *thePaddle, char moveX, int winWidth, int winHeight);
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void updatePaddle(Uint32 tickrate, paddle *thePaddle, char moveX, int winWidth, int winHeight);
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void updateBall(Uint32 tickrate, ball *theBall, paddle *thePaddle, int winWidth, int winHeight);
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void updateBall(Uint32 tickrate, ball *theBall, paddle *thePaddle, int winWidth, int winHeight);
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@ -140,6 +149,51 @@ int main(void) {
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char moveX=0;
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char moveX=0;
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brick bricklayout = {
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.brickType = 0,
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.x = 0,
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.y = 0,
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.width = winWidth,
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.height = winHeight,
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.container = malloc(sizeof(brick)*2),
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};
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bricklayout.container[0] = (brick) {
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.brickType = 1,
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.x = 0,
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.y = 0,
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.width = 100,
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.height = 10,
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.container = NULL
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};
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bricklayout.container[1] = (brick) {
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.brickType = 1,
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.x = 108,
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.y = 0,
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.width = 100,
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.height = 10,
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.container = NULL
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};
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char msgtxt[100];
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sprintf(msgtxt, "Array seems to be %d long", sizeof(bricklayout.container));
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MessageBox(0, msgtxt, "Debug info", MB_OK);
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for (int i=0; i<(sizeof(*bricklayout.container) / sizeof(bricklayout.container[0]));i++) {
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char msgtxt[100];
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sprintf(msgtxt, "Brick type %d, x %d, y %d, width %d, height %d", bricklayout.container[i].brickType, bricklayout.container[i].x, bricklayout.container[i].y, bricklayout.container[i].width, bricklayout.container[i].height);
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MessageBox(0, msgtxt, "Debug info", MB_OK);
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}
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//char isArray;
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//int x;
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//int y;
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//int width;
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//int height;
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//brick *container;
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//char brickType;
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ball theBall = {
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ball theBall = {
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.x = 0,
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.x = 0,
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.y = 0,
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.y = 0,
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