Added support for WASD controls as well as arrow keys
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@ -130,13 +130,13 @@ int main(void) {
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* ----------------
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* ----------------
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*/
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*/
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char subSteps = 1; // Draw every N+1 frames, thereby calculating movement more precisely
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char subSteps = 0; // Draw every N+1 frames, thereby calculating movement more precisely
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int targetFPS = 90; // Limit FPS to this value, to stop unneccessary calculations
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int targetFPS = 90; // Limit FPS to this value, to stop unneccessary calculations
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char moveX=0; // Toggled between -1, 0 and 1 by keypresses later
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char moveX=0; // Toggled between -1, 0 and 1 by keypresses later
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int playerScore = 0;
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int playerScore = 0;
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int level = 1;
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int level = 2;
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int playerLives = 3;
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int playerLives = 3;
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brick bricks[2048]; // Sets up array for the bricks to be stored in, max no. bricks is 2048
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brick bricks[2048]; // Sets up array for the bricks to be stored in, max no. bricks is 2048
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@ -250,9 +250,15 @@ int main(void) {
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case SDLK_ESCAPE:
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case SDLK_ESCAPE:
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go = 0;
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go = 0;
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break;
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break;
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case SDLK_a:
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moveX = -1;
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break;
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case SDLK_LEFT:
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case SDLK_LEFT:
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moveX=-1;
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moveX=-1;
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break;
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break;
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case SDLK_d:
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moveX = 1;
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break;
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case SDLK_RIGHT:
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case SDLK_RIGHT:
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moveX=1;
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moveX=1;
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break;
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break;
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@ -270,10 +276,16 @@ int main(void) {
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case SDL_KEYUP:
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case SDL_KEYUP:
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switch(incomingEvent.key.keysym.sym) {
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switch(incomingEvent.key.keysym.sym) {
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case SDLK_LEFT:
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case SDLK_LEFT:
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moveX=0;
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moveX = 0;
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break;
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case SDLK_a:
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moveX = 0;
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break;
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break;
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case SDLK_RIGHT:
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case SDLK_RIGHT:
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moveX=0;
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moveX = 0;
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break;
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case SDLK_d:
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moveX = 0;
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break;
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break;
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}
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}
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break;
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break;
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