Added a compiler condition so we can play on Windows too
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@ -1,5 +1,9 @@
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#ifdef _WIN32
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#include <SDL.h>
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#include <Windows.h>
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#else
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#endif
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#include <stdio.h>
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#include <stdio.h>
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void drawPaddle(SDL_Renderer *renderer, int paddleX, int paddleWidth);
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void drawPaddle(SDL_Renderer *renderer, int paddleX, int paddleWidth);
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