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sumptum/PPrinciples2017
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16 Commits 1 Branch 0 Tags
Commit Graph

8 Commits

Author SHA1 Message Date
Joe
00a089f6f9 Applied tickrate to updateBall function and introduced updatePaddle function (also using tickrate) to keep timing consistent across platforms/launch scenarios - not yet tested on Linux 2017-12-13 09:03:35 +00:00
Joe Adams
c2bb045d5e Fixed issue with function definition mismatch. Created a basic timer; starting work on issue #1 2017-12-11 11:37:17 +00:00
Joe
f08b0d5b75 Added some comments and changed X velocity post paddle-collision to be proportional to the relative position of the ball and paddle 2017-12-10 20:39:34 +00:00
Joe
54b9eb14f0 Modified paddle to move in non-integer steps, created a ball with a function for updating based off of position relative to walls and paddle plus function to draw the ball 2017-12-10 20:24:28 +00:00
Joe
2f7a81dd9f Re-wrote to use OpenGL (based off glboilerplate/glboilerplate.c), modified window size and colour scheme to match the design doc. Implemented colour struct and background drawing function 2017-12-10 19:44:04 +00:00
Joe
ca55281463 Added a compiler condition so we can play on Windows too 2017-12-10 17:55:35 +00:00
Joe Adams
8b2c58b1c8 Fixed a typo and swapped a few perrors for fprintfs 2017-12-07 14:33:49 +00:00
Adams Joseph
70ff7e3386 Initial commit 2017-12-07 14:17:02 +00:00
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