void drawHearts(GLuint heartFullTex, GLuint heartEmptyTex, int playerLives, int winWidth, int winHeight); void drawPaddle(paddle *thePaddle, int winWidth, int winHeight, colour *c); void drawBall(ball *theBall, colour *c); void drawBricks(brick *bricks, int brickCount, int winWidth, int winHeight, colour *colours); void drawBg(int winWidth, int winHeight, colour *c1, colour *c2); void drawText(const char *text, TTF_Font *font, SDL_Color txtColour, coord loc);