#ifdef _WIN32 #include #include #include #include #else #include #include #include #endif #include #include #include #include typedef struct coord { double x; double y; } coord; typedef struct colour { double r; double g; double b; double a; } colour; typedef struct paddle { int width; int height; double x; } paddle; typedef struct ball { double x; double y; double vX; double vY; double initVX; double initVY; double radius; char isColliding; char stickToPaddle; } ball; typedef struct brick { char brickType; int x; int y; int width; int height; char destroyed; } brick; typedef struct brickCD { char isLeaf; int x; int y; int width; int height; struct brickCD *container; int brickID; } brickCD; double heronsFormula(coord a, coord b, coord c) { double A = sqrt(pow((a.x - b.x), 2) + pow((a.y - b.y), 2)); double B = sqrt(pow((b.x - c.x), 2) + pow((b.y - c.y), 2)); double C = sqrt(pow((c.x - a.x), 2) + pow((c.y - a.y), 2)); double s = (A + B + C) / 2; return sqrt(s*(s - A)*(s - B)*(s - C)); } int loadTextures(GLuint *texture, const char *imageLoc); void surfaceToTexture(GLuint *texture, SDL_Surface *surface); char vertexWithinQuad(coord point, coord *quad); void updatePaddle(Uint32 tickrate, paddle *thePaddle, char moveX, int winWidth, int winHeight); void updateBall(Uint32 tickrate, ball *theBall, paddle *thePaddle, int winWidth, int winHeight, brick *bricks, int brickCount, int *playerLives); void updateScore(int *playerScore, brick *bricks, int brickCount); void drawText(const char *text, TTF_Font *font, SDL_Color txtColour, coord loc) { SDL_Surface *text_surface = TTF_RenderUTF8_Blended(font, text, txtColour); if (text_surface==NULL) { fprintf(stderr, "Error generating text"); } else { GLuint testTxt; surfaceToTexture(&testTxt, text_surface); glBindTexture(GL_TEXTURE_2D, testTxt); GLint matrixmode = 0; glGetIntegerv(GL_MATRIX_MODE, &matrixmode); glPushMatrix(); glTranslated(loc.x-(text_surface->w/2), loc.y, 0.0); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3d(0.0, 0.0, 0.0); glTexCoord2f(0, 1); glVertex3d(0.0, -1*text_surface->h, 0.0); glTexCoord2f(1, 1); glVertex3d(text_surface->w, -1*text_surface->h, 0.0); glTexCoord2f(1, 0); glVertex3d(text_surface->w, 0.0, 0.0); glEnd(); glBindTexture(GL_TEXTURE_2D, 0); glPopMatrix(); glMatrixMode(matrixmode); } } void drawHearts(GLuint heartFullTex, GLuint heartEmptyTex, int playerLives, int winWidth, int winHeight); void drawPaddle(paddle *thePaddle, int winWidth, int winHeight, colour *c); void drawBall(ball *theBall, colour *c); void drawBricks(brick *bricks, int brickCount, int winWidth, int winHeight, colour *colours); void drawBg(int winWidth, int winHeight, colour *c1, colour *c2); void initialiseBricks(brick *bricks, int *brickCount); void initialiseBricks2(brick *bricks, int *brickCount); int main(void) { /* * RETURN CODES * 0: Success * 1: SDL init fail * 2: Error creating Window * 3: Error creating context * 4: SDL_TTF init fail * 5: Error loading font(s) * 6: Error loading image asset(s) * */ /* ---------------- * SDL Init * ---------------- */ if (SDL_Init(SDL_INIT_EVERYTHING)!=0) { perror("[FAILED] Initialising SDL: "); return 1; } if (TTF_Init() < 0) { perror("[FAILED] Initialising SDL_TTF: "); } int go; //Var for loop control int step = 0; //Var for step counter /* ---------------- * Main Window * ---------------- * Create the main output Window for SDL */ // Window vars int winPosX = 100; int winPosY = 100; int winWidth = 480; int winHeight = 720; char windowTitle[128] = "Breakout"; Uint32 timer; SDL_Window *window1 = SDL_CreateWindow( windowTitle, winPosX, winPosY, winWidth, winHeight, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL ); if (window1==NULL) { fprintf(stderr, "[FAILED] Creating Window window1"); return 2; //Error creating Window } /* * ---------------- * Renderer * ---------------- * Creates the main renderer (tied to main window) */ //SDL_Renderer * renderer1 = SDL_CreateRenderer(window1, -1, 0); //if (renderer1==NULL) { // fprintf(stderr, "[FAILED] Creating renderer renderer1 for window1"); // return 3; //} SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); // Specifies the version of the OpenGL context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5); // (here, 1.5) -- hello, 2003! SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); // Allows deprecated functions to be used SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); // Set depth buffer to 16 bits, if OpenGL agrees (see below) SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); // Enable double buffering SDL_GLContext context1 = SDL_GL_CreateContext(window1); // Use SDL_GL_MakeCurrent function to switch contexts if (context1 == NULL) { fprintf(stderr, "[FAILED] Creating render context context1 for window1"); return 3; } glFrontFace(GL_CCW); // Counter-clockwise winding glEnable(GL_NORMALIZE); // Vectors normalized after transforming to keep units consistent for lighting glShadeModel(GL_SMOOTH); // GL_FLAT for flat shading instead glEnable(GL_DEPTH_TEST); // Enables depth comparisons glEnable(GL_TEXTURE_2D); // Enables use of textures glAlphaFunc(GL_GREATER, 0); glEnable(GL_ALPHA_TEST); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glMatrixMode(GL_PROJECTION); // Sets our matrix mode (initially) to work with the projection stack glLoadIdentity(); // Projection matrix is now the identity matrix, so we can work in 2D space gluOrtho2D( -1.0*(GLdouble)(winWidth / 2), // Left (GLdouble)(winWidth / 2), // Right -1.0*(GLdouble)(winHeight / 2), // Bottom (GLdouble)(winHeight / 2) // Top ); glViewport(0, 0, winWidth, winHeight); // Set the viewport to fill the window timer = SDL_GetTicks(); /* * ---------------- * Game variables * ---------------- */ char subSteps = 2; // Draw every N+1 frames, thereby calculating movement more precisely int targetFPS = 60; // Limit FPS to this value, to stop unneccessary calculations char moveX=0; brick bricks[2048]; int brickCount; colour brickColours[4]; brickColours[3] = (colour) { .r = 1.0000 /*255*/, .g = 0.2510 /*64 */, .b = 0.6549 /*167*/, .a = 1 }; brickColours[2] = (colour) { .r = 0.4588 /*117*/, .g = 0.5490 /*140*/, .b = 1.0000 /*255*/, .a = 1 }; brickColours[1] = (colour) { .r = 0.3490 /*89 */, .g = 0.8706 /*222*/, .b = 1.0000 /*255*/, .a = 1 }; brickColours[0] = (colour) { .r = 1.0000 /*255*/, .g = 0.7569 /*193*/, .b = 0.1216 /*31 */, .a = 1 }; initialiseBricks(&bricks, &brickCount); ball theBall = { .x = 0, .y = 0, .vX = 1.5f, .vY = -5.0f, .initVX = theBall.vX, .initVY = theBall.vY, .radius = 4, .isColliding = 0, .stickToPaddle = 1 }; paddle thePaddle = { .width = 50, .height = 10, .x = (winWidth/2)-(thePaddle.width/2) }; char txtL[4] = "000"; char txtR[4] = "000"; int playerScore = 0; int level = 1; int playerLives = 3; /* * ---------------- * Font stuff * ---------------- */ TTF_Font* font_main = TTF_OpenFont("assets/font_main.ttf", 56); if (font_main == NULL) { printf("[FAILED] Unable to load font\n"); return 5; } SDL_Color textColour = { .a = 255, .r = 255, .g = 255, .b = 255 }; /* * -------------------------------- * Loading required textures * -------------------------------- */ GLuint heartFullTex; GLuint heartEmptyTex; if ( loadTextures(&heartEmptyTex, "assets/heartUsed.png") || loadTextures(&heartFullTex, "assets/heartFull.png") > 1) { return 6; } /* * ---------------- * Let's go! * ---------------- */ go=1; while(go) { /* ---------------- * Timing control * ---------------- * */ Uint32 tickrate=SDL_GetTicks()-timer; timer=SDL_GetTicks(); int fps=1000/(tickrate+1); /* * ---------------- * Event handling * ---------------- */ SDL_Event incomingEvent; while (SDL_PollEvent(&incomingEvent)) { switch (incomingEvent.type) { case SDL_QUIT: // User requested program quit - e.g. window close go=0; break; case SDL_KEYDOWN: switch(incomingEvent.key.keysym.sym) { case SDLK_ESCAPE: go = 0; break; case SDLK_LEFT: moveX=-1; break; case SDLK_RIGHT: moveX=1; break; case SDLK_SPACE: theBall.stickToPaddle = 0; break; } break; case SDL_KEYUP: switch(incomingEvent.key.keysym.sym) { case SDLK_LEFT: moveX=0; break; case SDLK_RIGHT: moveX=0; break; } break; } } /* * ---------------- * Update elements * ---------------- */ if (playerLives > 0) { sprintf(txtL, "%03d", playerScore); sprintf(txtR, "%03d", level); updatePaddle(tickrate, &thePaddle, moveX, winWidth, winHeight); updateBall(tickrate, &theBall, &thePaddle, winWidth, winHeight, &bricks, brickCount, &playerLives); updateScore(&playerScore, &bricks, brickCount); } if (step % (subSteps+1) == 0) { //step = 0; /* * ---------------- * Draw to buffer * ---------------- */ SDL_GL_MakeCurrent(window1, context1); sprintf(windowTitle, "Breakout: Score (%d), lives remaining (%d)", playerScore, playerLives); SDL_SetWindowTitle(window1, windowTitle); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); colour paddleCol; paddleCol.r = 1.0; paddleCol.g = 1.0; paddleCol.b = 1.0; paddleCol.a = 1.0; colour bgcol1; colour bgcol2; bgcol1.r = 0.7216; /*184*/ bgcol2.r = 0.0824; /*21 */ bgcol1.g = 0.2471; /*63 */ bgcol2.g = 0.0901; /*23 */ bgcol1.b = 0.6078; /*155*/ bgcol2.b = 0.4431; /*113*/ bgcol1.a = 1.0000; /*255*/ bgcol2.a = 1.0000; /*255*/ if (playerLives==0) { drawText("Game Over", font_main, textColour, (coord){ .x=0, .y=-128}); } drawText(txtL, font_main, textColour, (coord){ .x=-128, .y=(winHeight/2)-32 }); drawText(txtR, font_main, textColour, (coord){ .x=128, .y=(winHeight/2)-32 }); drawHearts(heartFullTex, heartEmptyTex, playerLives, winWidth, winHeight); drawPaddle(&thePaddle, winWidth, winHeight, &paddleCol); drawBall(&theBall, &paddleCol); drawBricks(&bricks, brickCount, winWidth, winHeight, &brickColours); drawBg(winWidth, winHeight, &bgcol1, &bgcol2); glFlush(); /* * -------------------------------- * Output to Window * -------------------------------- */ SDL_GL_SwapWindow(window1); } if (SDL_GetTicks() - timer < 1000 / (targetFPS * (subSteps+1))) SDL_Delay((1000 / (targetFPS * (subSteps+1))) - (SDL_GetTicks() - timer)); step++; } /* * -------------------------------- * Clean up after ourselves * -------------------------------- */ SDL_GL_DeleteContext(context1); SDL_DestroyWindow(window1); SDL_Quit(); return 0; } int loadTextures(GLuint *texture, const char *imageLoc) { char errorMsg[512]; sprintf(errorMsg, "[FAILED] Opening %s", imageLoc); SDL_Surface *surface = IMG_Load(imageLoc); if (surface == NULL) { fprintf(stderr, errorMsg); return 1; } *texture = 0; // Start of code from SDLTutorials.com int Mode = GL_RGB; glGenTextures(1, texture); glBindTexture(GL_TEXTURE_2D, *texture); if (surface->format->BytesPerPixel == 4) { Mode = GL_RGBA; } glTexImage2D(GL_TEXTURE_2D, 0, Mode, surface->w, surface->h, 0, Mode, GL_UNSIGNED_BYTE, surface->pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // End of code from SDLTutorials.com // Tim Jones (2011) SDL Surface to OpenGL Texture, Available at: http://www.sdltutorials.com/sdl-tip-sdl-surface-to-opengl-texture (Accessed: 10/01/2018) return 0; } void surfaceToTexture(GLuint *texture, SDL_Surface *surface) { *texture = 0; int Mode = GL_RGB; glGenTextures(1, texture); glBindTexture(GL_TEXTURE_2D, *texture); if (surface->format->BytesPerPixel == 4) { Mode = GL_RGBA; } glTexImage2D(GL_TEXTURE_2D, 0, Mode, surface->w, surface->h, 0, Mode, GL_UNSIGNED_BYTE, surface->pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } char vertexWithinQuad(coord point, coord *quad) { double quadArea = heronsFormula(quad[0], quad[1], quad[2]) + heronsFormula(quad[1], quad[2], quad[3]); double testArea = 0; testArea += heronsFormula(point, quad[0], quad[1]); testArea += heronsFormula(point, quad[1], quad[2]); testArea += heronsFormula(point, quad[2], quad[3]); testArea += heronsFormula(point, quad[3], quad[0]); if ((int)testArea == (int)quadArea) { return 1; } else { return 0; } } void updatePaddle(Uint32 tickrate, paddle *thePaddle, char moveX, int winWidth, int winHeight) { thePaddle->x += moveX * 0.5 * tickrate; if (thePaddle->x < 0-(thePaddle->width/2)) thePaddle->x = 0-(thePaddle->width/2); if (thePaddle->x > winWidth-(thePaddle->width/2)) thePaddle->x = winWidth-(thePaddle->width/2); } void updateBall(Uint32 tickrate, ball *theBall, paddle *thePaddle, int winWidth, int winHeight, brick *bricks, int brickCount, int *playerLives) { if (theBall->stickToPaddle == 0) { double ballNX = theBall->x + theBall->vX * 0.1 * tickrate; // Calculates the position of the ball's centre on the next step double ballNY = theBall->y + theBall->vY * 0.1 * tickrate; double paddleRX = thePaddle->x - (double)(winWidth / 2); // Converts paddle X/Y to coordinates relative to the center of the window as the ball double paddleRY = 20 - (double)(winHeight / 2); // (Default is absolute, offset from the top left corner of window) coord paddleQ[4] = { {.x = paddleRX,.y = paddleRY }, // Sets up a quad (coord array) to pass to vertexWithinQuad function later {.x = paddleRX,.y = paddleRY - thePaddle->height }, {.x = paddleRX + thePaddle->width,.y = paddleRY - thePaddle->height }, {.x = paddleRX + thePaddle->width,.y = paddleRY }, }; // Collision with paddle // (Testing each vertex of ball against paddle quad) char colliding = 0; int mults[4] = { -1,-1,1,1 }; for (int i = 0, j = 3; i < 4; i++, j++) { coord ballN = { .x = ballNX + (theBall->radius*mults[i % 4]),.y = ballNY + (theBall->radius*mults[j % 4]) }; // Constructs pairs of coordinates referring to each vertex of the ball if (vertexWithinQuad(ballN, paddleQ)) colliding = 1; } if (colliding) { if (theBall->isColliding == 0) { theBall->isColliding = 1; // This keeps track of any current attepmts to 'solve' collision // Without this flag, if the ball ends up within another object and moving slow enough that on the next frame it has not escaped the object, // it will repeatedly have its velocity multiplied by -1 and get stuck, effectively moving only along one axis. With this flag, // the game will ignore subsequent collisions, until it is no longer colliding. Note this does not solve the same problem where two objects // are very close to each other and on exiting one object it enters another, in which case the ball will move through the other objects if (theBall->x + theBall->radius < paddleRX) { // Left side collision theBall->vX *= -1.0; } else if (theBall->x - theBall->radius > paddleRX + thePaddle->width) { // Right side collision theBall->vX *= -1.0; } else { // Top or bottom collision theBall->vY *= -1.0; theBall->vX = ((ballNX - paddleRX - (double)(thePaddle->width / 2)) / ((double)thePaddle->width / 2))*theBall->initVX; // Sets X velocity to be proportional to the relative position of the ball and the paddle on collision } } else { // Already solving a collision } } else { theBall->isColliding = 0; } // Collision with bricks // (Testing each vertex of ball against every brick) for (int i = 0; i < brickCount; i++) { colliding = 0; if (bricks[i].destroyed == 0) { coord brick[4] = { {.x = bricks[i].x - (winWidth / 2),.y = bricks[i].y }, {.x = bricks[i].x - (winWidth / 2),.y = bricks[i].y - bricks[i].height }, {.x = bricks[i].x - (winWidth / 2) + bricks[i].width,.y = bricks[i].y - bricks[i].height }, {.x = bricks[i].x - (winWidth / 2) + bricks[i].width,.y = bricks[i].y }, }; for (int j = 0, k = 3; j < 4; j++, k++) { coord ballN = { .x = ballNX + (theBall->radius*mults[j % 4]),.y = ballNY + (theBall->radius*mults[k % 4]) }; if (vertexWithinQuad(ballN, brick)) colliding = 1; } if (colliding) { if (theBall->x + theBall->radius < bricks[i].x - (winWidth / 2)) { // Left side collision theBall->vX *= -1.0; } else if (theBall->x - theBall->radius > bricks[i].x - (winWidth / 2) + bricks[i].width) { // Right side collision theBall->vX *= -1.0; } else { theBall->vY *= -1.0; } bricks[i].destroyed = 1; break; } } } // Collision with window boundaries if (ballNX > winWidth / 2 || ballNX < (-1.0*winWidth / 2)) { // Collision with walls theBall->vX *= -1.0; } if (ballNY > winHeight / 2) { // Collision with ceiling theBall->vY *= -1.0; } if (ballNY < (-1.0*winHeight / 2)) { // Collision with floor theBall->x = 0; theBall->y = 0; theBall->vX = theBall->initVX; theBall->vY = theBall->initVY; *playerLives -= 1; } // Update the ball's position theBall->x += theBall->vX * 0.1 * tickrate; theBall->y += theBall->vY * 0.1 * tickrate; } else { theBall->x = thePaddle->x - (double)(winWidth / 2) + (thePaddle->width)/2; theBall->y = 26 - (double)(winHeight / 2); } } void updateScore(int *playerScore, brick *bricks, int brickCount) { *playerScore = 0; for (int i = 0; i < brickCount; i++) { if (bricks[i].destroyed == 1) { switch (bricks[i].brickType) { case 1: *playerScore += 1; break; case 2: *playerScore += 3; break; case 3: *playerScore += 5; break; case 4: *playerScore += 7; break; } } } } void drawHearts(GLuint heartFullTex, GLuint heartEmptyTex, int playerLives, int winWidth, int winHeight) { coord locations[3] = { {.x = -19, .y = -32}, { .x = 0, .y = -32 }, { .x = 19, .y = -32 } }; for (int i = 0; i < 3; i++) { if (i > playerLives-1) { glBindTexture(GL_TEXTURE_2D, heartEmptyTex); } else { glBindTexture(GL_TEXTURE_2D, heartFullTex); } GLint matrixmode = 0; glGetIntegerv(GL_MATRIX_MODE, &matrixmode); glPushMatrix(); glTranslated(0.0, (winHeight/2), 0.0); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3d(0.0+locations[i].x, 0.0+locations[i].y, 0.0); glTexCoord2f(0, 1); glVertex3d(0.0+locations[i].x, -15.0 + locations[i].y, 0.0); glTexCoord2f(1, 1); glVertex3d(15.0+locations[i].x, -15.0 + locations[i].y, 0.0); glTexCoord2f(1, 0); glVertex3d(15.0+locations[i].x, 0.0 + locations[i].y, 0.0); glEnd(); glPopMatrix(); glMatrixMode(matrixmode); } glBindTexture(GL_TEXTURE_2D, 0); } void drawBg(int winWidth, int winHeight, colour *c1, colour *c2) { GLint matrixmode = 0; glGetIntegerv(GL_MATRIX_MODE, &matrixmode); glPushMatrix(); glTranslated((GLdouble)(-1*winWidth/2), (GLdouble)(-1*winHeight/2), 0.0); glBegin(GL_QUADS); //Top colour glColor3f(c1->r, c1->g, c1->b); glVertex2f(winWidth, 0.0); glVertex2f(0.0,0.0); //Bottom colour glColor3f(c2->r, c2->g, c2->b); glVertex2f(0.0,winHeight); glVertex2f(winWidth, winHeight); glEnd(); } void drawPaddle(paddle *thePaddle, int winWidth, int winHeight, colour *c) { GLint matrixmode = 0; glGetIntegerv(GL_MATRIX_MODE, &matrixmode); glPushMatrix(); glTranslated((GLdouble)(thePaddle->x)-winWidth/2, (GLdouble)(20-winHeight/2), 0.0); glBegin(GL_QUADS); glColor3f(c->r, c->g, c->b); glVertex3d(0.0, 0.0, 0.0); glVertex3d(0.0, (double)-1*thePaddle->height, 0.0); glVertex3d((double)thePaddle->width, (double)-1*thePaddle->height, 0.0); glVertex3d((double)thePaddle->width, 0.0, 0.0); glEnd(); glPopMatrix(); glMatrixMode(matrixmode); } void drawBall(ball *theBall, colour *c) { GLint matrixmode = 0; glGetIntegerv(GL_MATRIX_MODE, &matrixmode); glPushMatrix(); glTranslated(theBall->x, theBall->y, 0.0); glBegin(GL_QUADS); glColor3f(c->r, c->g, c->b); glVertex3d(-1.0*theBall->radius, 1.0*theBall->radius, 0.0); glVertex3d(-1.0*theBall->radius, -1.0*theBall->radius, 0.0); glVertex3d( 1.0*theBall->radius, -1.0*theBall->radius, 0.0); glVertex3d( 1.0*theBall->radius, 1.0*theBall->radius, 0.0); glEnd(); glPopMatrix(); glMatrixMode(matrixmode); } void drawBricks(brick *bricks, int brickCount, int winWidth, int winHeight, colour *colours) { for (int i = 0; i < brickCount; i++) { if (bricks[i].destroyed == 0) { GLint matrixmode = 0; glGetIntegerv(GL_MATRIX_MODE, &matrixmode); glPushMatrix(); glTranslated((double)bricks[i].x - (winWidth / 2), (double)bricks[i].y, 0.0); glBegin(GL_QUADS); glColor3f( colours[bricks[i].brickType - 1].r, colours[bricks[i].brickType - 1].g, colours[bricks[i].brickType - 1].b ); glVertex3d(0.0, 0.0, 0.0); glVertex3d(0.0, (double)bricks[i].height, 0.0); glVertex3d((double)bricks[i].width, (double)bricks[i].height, 0.0); glVertex3d((double)bricks[i].width, 0.0, 0.0); glEnd(); glPopMatrix(); glMatrixMode(matrixmode); } } } void initialiseBricks(brick *bricks, int *brickCount) { bricks[0 ] = (brick) { .brickType = 1, .x = 17, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[1 ] = (brick) { .brickType = 1, .x = 49, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[2 ] = (brick) { .brickType = 1, .x = 81, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[3 ] = (brick) { .brickType = 1, .x = 113, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[4 ] = (brick) { .brickType = 1, .x = 145, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[5 ] = (brick) { .brickType = 1, .x = 177, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[6 ] = (brick) { .brickType = 1, .x = 209, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[7 ] = (brick) { .brickType = 1, .x = 241, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[8 ] = (brick) { .brickType = 1, .x = 273, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[9 ] = (brick) { .brickType = 1, .x = 305, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[10 ] = (brick) { .brickType = 1, .x = 337, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[11 ] = (brick) { .brickType = 1, .x = 369, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[12 ] = (brick) { .brickType = 1, .x = 401, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[13 ] = (brick) { .brickType = 1, .x = 433, .y = 130, .width = 30, .height = 10, .destroyed = 0 }; bricks[14 ] = (brick) { .brickType = 1, .x = 17, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[15 ] = (brick) { .brickType = 1, .x = 49, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[16 ] = (brick) { .brickType = 1, .x = 81, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[17 ] = (brick) { .brickType = 1, .x = 113, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[18 ] = (brick) { .brickType = 1, .x = 145, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[19 ] = (brick) { .brickType = 1, .x = 177, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[20 ] = (brick) { .brickType = 1, .x = 209, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[21 ] = (brick) { .brickType = 1, .x = 241, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[22 ] = (brick) { .brickType = 1, .x = 273, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[23 ] = (brick) { .brickType = 1, .x = 305, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[24 ] = (brick) { .brickType = 1, .x = 337, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[25 ] = (brick) { .brickType = 1, .x = 369, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[26 ] = (brick) { .brickType = 1, .x = 401, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[27 ] = (brick) { .brickType = 1, .x = 433, .y = 142, .width = 30, .height = 10, .destroyed = 0 }; bricks[28 ] = (brick) { .brickType = 2, .x = 17, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[29 ] = (brick) { .brickType = 2, .x = 49, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[30 ] = (brick) { .brickType = 2, .x = 81, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[31 ] = (brick) { .brickType = 2, .x = 113, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[32 ] = (brick) { .brickType = 2, .x = 145, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[33 ] = (brick) { .brickType = 2, .x = 177, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[34 ] = (brick) { .brickType = 2, .x = 209, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[35 ] = (brick) { .brickType = 2, .x = 241, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[36 ] = (brick) { .brickType = 2, .x = 273, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[37 ] = (brick) { .brickType = 2, .x = 305, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[38 ] = (brick) { .brickType = 2, .x = 337, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[39 ] = (brick) { .brickType = 2, .x = 369, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[40 ] = (brick) { .brickType = 2, .x = 401, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[41 ] = (brick) { .brickType = 2, .x = 433, .y = 154, .width = 30, .height = 10, .destroyed = 0 }; bricks[42 ] = (brick) { .brickType = 2, .x = 17, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[43 ] = (brick) { .brickType = 2, .x = 49, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[44 ] = (brick) { .brickType = 2, .x = 81, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[45 ] = (brick) { .brickType = 2, .x = 113, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[46 ] = (brick) { .brickType = 2, .x = 145, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[47 ] = (brick) { .brickType = 2, .x = 177, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[48 ] = (brick) { .brickType = 2, .x = 209, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[49 ] = (brick) { .brickType = 2, .x = 241, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[50 ] = (brick) { .brickType = 2, .x = 273, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[51 ] = (brick) { .brickType = 2, .x = 305, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[52 ] = (brick) { .brickType = 2, .x = 337, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[53 ] = (brick) { .brickType = 2, .x = 369, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[54 ] = (brick) { .brickType = 2, .x = 401, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[55 ] = (brick) { .brickType = 2, .x = 433, .y = 166, .width = 30, .height = 10, .destroyed = 0 }; bricks[56 ] = (brick) { .brickType = 3, .x = 17, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[57 ] = (brick) { .brickType = 3, .x = 49, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[58 ] = (brick) { .brickType = 3, .x = 81, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[59 ] = (brick) { .brickType = 3, .x = 113, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[60 ] = (brick) { .brickType = 3, .x = 145, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[61 ] = (brick) { .brickType = 3, .x = 177, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[62 ] = (brick) { .brickType = 3, .x = 209, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[63 ] = (brick) { .brickType = 3, .x = 241, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[64 ] = (brick) { .brickType = 3, .x = 273, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[65 ] = (brick) { .brickType = 3, .x = 305, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[66 ] = (brick) { .brickType = 3, .x = 337, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[67 ] = (brick) { .brickType = 3, .x = 369, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[68 ] = (brick) { .brickType = 3, .x = 401, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[69 ] = (brick) { .brickType = 3, .x = 433, .y = 178, .width = 30, .height = 10, .destroyed = 0 }; bricks[70 ] = (brick) { .brickType = 3, .x = 17, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[71 ] = (brick) { .brickType = 3, .x = 49, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[72 ] = (brick) { .brickType = 3, .x = 81, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[73 ] = (brick) { .brickType = 3, .x = 113, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[74 ] = (brick) { .brickType = 3, .x = 145, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[75 ] = (brick) { .brickType = 3, .x = 177, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[76 ] = (brick) { .brickType = 3, .x = 209, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[77 ] = (brick) { .brickType = 3, .x = 241, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[78 ] = (brick) { .brickType = 3, .x = 273, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[79 ] = (brick) { .brickType = 3, .x = 305, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[80 ] = (brick) { .brickType = 3, .x = 337, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[81 ] = (brick) { .brickType = 3, .x = 369, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[82 ] = (brick) { .brickType = 3, .x = 401, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[83 ] = (brick) { .brickType = 3, .x = 433, .y = 190, .width = 30, .height = 10, .destroyed = 0 }; bricks[84 ] = (brick) { .brickType = 4, .x = 17, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[85 ] = (brick) { .brickType = 4, .x = 49, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[86 ] = (brick) { .brickType = 4, .x = 81, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[87 ] = (brick) { .brickType = 4, .x = 113, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[88 ] = (brick) { .brickType = 4, .x = 145, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[89 ] = (brick) { .brickType = 4, .x = 177, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[90 ] = (brick) { .brickType = 4, .x = 209, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[91 ] = (brick) { .brickType = 4, .x = 241, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[92 ] = (brick) { .brickType = 4, .x = 273, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[93 ] = (brick) { .brickType = 4, .x = 305, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[94 ] = (brick) { .brickType = 4, .x = 337, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[95 ] = (brick) { .brickType = 4, .x = 369, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[96 ] = (brick) { .brickType = 4, .x = 401, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[97 ] = (brick) { .brickType = 4, .x = 433, .y = 202, .width = 30, .height = 10, .destroyed = 0 }; bricks[98 ] = (brick) { .brickType = 4, .x = 17, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; bricks[99 ] = (brick) { .brickType = 4, .x = 49, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; bricks[100] = (brick) { .brickType = 4, .x = 81, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; bricks[101] = (brick) { .brickType = 4, .x = 113, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; bricks[102] = (brick) { .brickType = 4, .x = 145, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; bricks[103] = (brick) { .brickType = 4, .x = 177, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; bricks[104] = (brick) { .brickType = 4, .x = 209, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; bricks[105] = (brick) { .brickType = 4, .x = 241, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; bricks[106] = (brick) { .brickType = 4, .x = 273, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; bricks[107] = (brick) { .brickType = 4, .x = 305, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; bricks[108] = (brick) { .brickType = 4, .x = 337, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; bricks[109] = (brick) { .brickType = 4, .x = 369, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; bricks[110] = (brick) { .brickType = 4, .x = 401, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; bricks[111] = (brick) { .brickType = 4, .x = 433, .y = 214, .width = 30, .height = 10, .destroyed = 0 }; *brickCount = 112; } void initialiseBricks2(brick *bricks, int *brickCount) { bricks[0] = (brick) { .brickType = 1, .x = 290, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[1] = (brick) { .brickType = 1, .x = 280, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[2] = (brick) { .brickType = 1, .x = 270, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[3] = (brick) { .brickType = 1, .x = 260, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[4] = (brick) { .brickType = 1, .x = 250, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[5] = (brick) { .brickType = 1, .x = 240, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[6] = (brick) { .brickType = 1, .x = 200, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[7] = (brick) { .brickType = 1, .x = 190, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[8] = (brick) { .brickType = 1, .x = 180, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[9] = (brick) { .brickType = 1, .x = 170, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[10] = (brick) { .brickType = 1, .x = 300, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[11] = (brick) { .brickType = 1, .x = 290, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[12] = (brick) { .brickType = 1, .x = 280, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[13] = (brick) { .brickType = 1, .x = 270, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[14] = (brick) { .brickType = 1, .x = 260, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[15] = (brick) { .brickType = 1, .x = 250, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[16] = (brick) { .brickType = 1, .x = 240, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[17] = (brick) { .brickType = 1, .x = 230, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[18] = (brick) { .brickType = 1, .x = 220, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[19] = (brick) { .brickType = 1, .x = 210, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[20] = (brick) { .brickType = 1, .x = 200, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[21] = (brick) { .brickType = 1, .x = 190, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[22] = (brick) { .brickType = 1, .x = 180, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[23] = (brick) { .brickType = 1, .x = 170, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[24] = (brick) { .brickType = 1, .x = 160, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[25] = (brick) { .brickType = 1, .x = 310, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[26] = (brick) { .brickType = 1, .x = 300, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[27] = (brick) { .brickType = 1, .x = 290, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[28] = (brick) { .brickType = 1, .x = 280, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[29] = (brick) { .brickType = 1, .x = 270, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[30] = (brick) { .brickType = 1, .x = 260, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[31] = (brick) { .brickType = 1, .x = 250, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[32] = (brick) { .brickType = 1, .x = 200, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[33] = (brick) { .brickType = 1, .x = 190, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[34] = (brick) { .brickType = 1, .x = 180, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[35] = (brick) { .brickType = 1, .x = 170, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[36] = (brick) { .brickType = 1, .x = 160, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[37] = (brick) { .brickType = 1, .x = 150, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[38] = (brick) { .brickType = 1, .x = 320, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[39] = (brick) { .brickType = 1, .x = 310, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[40] = (brick) { .brickType = 1, .x = 300, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[41] = (brick) { .brickType = 1, .x = 290, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[42] = (brick) { .brickType = 1, .x = 280, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[43] = (brick) { .brickType = 1, .x = 270, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[44] = (brick) { .brickType = 1, .x = 260, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[45] = (brick) { .brickType = 1, .x = 250, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[46] = (brick) { .brickType = 1, .x = 240, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[47] = (brick) { .brickType = 1, .x = 210, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[48] = (brick) { .brickType = 1, .x = 200, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[49] = (brick) { .brickType = 1, .x = 190, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[50] = (brick) { .brickType = 1, .x = 180, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[51] = (brick) { .brickType = 1, .x = 170, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[52] = (brick) { .brickType = 1, .x = 160, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[53] = (brick) { .brickType = 1, .x = 150, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[54] = (brick) { .brickType = 1, .x = 140, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[55] = (brick) { .brickType = 1, .x = 320, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[56] = (brick) { .brickType = 1, .x = 310, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[57] = (brick) { .brickType = 1, .x = 300, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[58] = (brick) { .brickType = 1, .x = 290, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[59] = (brick) { .brickType = 1, .x = 280, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[60] = (brick) { .brickType = 1, .x = 270, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[61] = (brick) { .brickType = 1, .x = 260, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[62] = (brick) { .brickType = 1, .x = 250, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[63] = (brick) { .brickType = 1, .x = 240, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[64] = (brick) { .brickType = 1, .x = 230, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[65] = (brick) { .brickType = 1, .x = 220, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[66] = (brick) { .brickType = 1, .x = 210, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[67] = (brick) { .brickType = 1, .x = 200, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[68] = (brick) { .brickType = 1, .x = 190, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[69] = (brick) { .brickType = 1, .x = 180, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[70] = (brick) { .brickType = 1, .x = 170, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[71] = (brick) { .brickType = 1, .x = 160, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[72] = (brick) { .brickType = 1, .x = 150, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[73] = (brick) { .brickType = 1, .x = 140, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[74] = (brick) { .brickType = 1, .x = 330, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[75] = (brick) { .brickType = 1, .x = 320, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[76] = (brick) { .brickType = 1, .x = 310, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[77] = (brick) { .brickType = 1, .x = 300, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[78] = (brick) { .brickType = 1, .x = 290, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[79] = (brick) { .brickType = 1, .x = 280, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[80] = (brick) { .brickType = 1, .x = 260, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[81] = (brick) { .brickType = 1, .x = 250, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[82] = (brick) { .brickType = 1, .x = 240, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[83] = (brick) { .brickType = 1, .x = 230, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[84] = (brick) { .brickType = 1, .x = 220, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[85] = (brick) { .brickType = 1, .x = 210, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[86] = (brick) { .brickType = 1, .x = 200, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[87] = (brick) { .brickType = 1, .x = 190, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[88] = (brick) { .brickType = 1, .x = 160, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[89] = (brick) { .brickType = 1, .x = 150, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[90] = (brick) { .brickType = 1, .x = 140, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[91] = (brick) { .brickType = 1, .x = 330, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[92] = (brick) { .brickType = 1, .x = 320, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[93] = (brick) { .brickType = 1, .x = 310, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[94] = (brick) { .brickType = 1, .x = 300, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[95] = (brick) { .brickType = 1, .x = 290, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[96] = (brick) { .brickType = 1, .x = 280, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[97] = (brick) { .brickType = 1, .x = 230, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[98] = (brick) { .brickType = 1, .x = 220, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[99] = (brick) { .brickType = 1, .x = 210, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[100] = (brick) { .brickType = 1, .x = 160, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[101] = (brick) { .brickType = 1, .x = 150, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[102] = (brick) { .brickType = 1, .x = 140, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[103] = (brick) { .brickType = 1, .x = 330, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[104] = (brick) { .brickType = 1, .x = 320, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[105] = (brick) { .brickType = 1, .x = 310, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[106] = (brick) { .brickType = 1, .x = 300, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[107] = (brick) { .brickType = 1, .x = 290, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[108] = (brick) { .brickType = 1, .x = 280, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[109] = (brick) { .brickType = 1, .x = 270, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[110] = (brick) { .brickType = 1, .x = 170, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[111] = (brick) { .brickType = 1, .x = 160, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[112] = (brick) { .brickType = 1, .x = 150, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[113] = (brick) { .brickType = 1, .x = 140, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[114] = (brick) { .brickType = 1, .x = 340, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[115] = (brick) { .brickType = 1, .x = 330, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[116] = (brick) { .brickType = 1, .x = 320, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[117] = (brick) { .brickType = 1, .x = 310, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[118] = (brick) { .brickType = 1, .x = 300, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[119] = (brick) { .brickType = 1, .x = 290, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[120] = (brick) { .brickType = 1, .x = 280, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[121] = (brick) { .brickType = 1, .x = 270, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[122] = (brick) { .brickType = 1, .x = 260, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[123] = (brick) { .brickType = 1, .x = 250, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[124] = (brick) { .brickType = 1, .x = 190, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[125] = (brick) { .brickType = 1, .x = 180, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[126] = (brick) { .brickType = 1, .x = 170, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[127] = (brick) { .brickType = 1, .x = 160, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[128] = (brick) { .brickType = 1, .x = 150, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[129] = (brick) { .brickType = 1, .x = 140, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[130] = (brick) { .brickType = 1, .x = 130, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[131] = (brick) { .brickType = 1, .x = 340, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[132] = (brick) { .brickType = 1, .x = 330, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[133] = (brick) { .brickType = 1, .x = 320, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[134] = (brick) { .brickType = 1, .x = 310, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[135] = (brick) { .brickType = 1, .x = 300, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[136] = (brick) { .brickType = 1, .x = 290, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[137] = (brick) { .brickType = 1, .x = 280, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[138] = (brick) { .brickType = 1, .x = 270, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[139] = (brick) { .brickType = 1, .x = 260, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[140] = (brick) { .brickType = 1, .x = 250, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[141] = (brick) { .brickType = 1, .x = 230, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[142] = (brick) { .brickType = 1, .x = 220, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[143] = (brick) { .brickType = 1, .x = 200, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[144] = (brick) { .brickType = 1, .x = 190, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[145] = (brick) { .brickType = 1, .x = 180, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[146] = (brick) { .brickType = 1, .x = 170, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[147] = (brick) { .brickType = 1, .x = 160, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[148] = (brick) { .brickType = 1, .x = 150, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[149] = (brick) { .brickType = 1, .x = 140, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[150] = (brick) { .brickType = 1, .x = 130, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[151] = (brick) { .brickType = 1, .x = 120, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[152] = (brick) { .brickType = 1, .x = 340, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[153] = (brick) { .brickType = 1, .x = 330, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[154] = (brick) { .brickType = 1, .x = 320, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[155] = (brick) { .brickType = 1, .x = 310, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[156] = (brick) { .brickType = 1, .x = 300, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[157] = (brick) { .brickType = 1, .x = 290, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[158] = (brick) { .brickType = 1, .x = 280, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[159] = (brick) { .brickType = 1, .x = 270, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[160] = (brick) { .brickType = 1, .x = 260, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[161] = (brick) { .brickType = 1, .x = 250, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[162] = (brick) { .brickType = 1, .x = 230, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[163] = (brick) { .brickType = 1, .x = 220, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[164] = (brick) { .brickType = 1, .x = 200, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[165] = (brick) { .brickType = 1, .x = 190, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[166] = (brick) { .brickType = 1, .x = 180, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[167] = (brick) { .brickType = 1, .x = 170, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[168] = (brick) { .brickType = 1, .x = 160, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[169] = (brick) { .brickType = 1, .x = 150, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[170] = (brick) { .brickType = 1, .x = 140, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[171] = (brick) { .brickType = 1, .x = 130, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[172] = (brick) { .brickType = 1, .x = 120, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[173] = (brick) { .brickType = 1, .x = 340, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[174] = (brick) { .brickType = 1, .x = 330, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[175] = (brick) { .brickType = 1, .x = 320, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[176] = (brick) { .brickType = 1, .x = 310, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[177] = (brick) { .brickType = 1, .x = 300, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[178] = (brick) { .brickType = 1, .x = 290, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[179] = (brick) { .brickType = 1, .x = 280, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[180] = (brick) { .brickType = 1, .x = 270, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[181] = (brick) { .brickType = 1, .x = 260, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[182] = (brick) { .brickType = 1, .x = 250, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[183] = (brick) { .brickType = 1, .x = 240, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[184] = (brick) { .brickType = 1, .x = 230, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[185] = (brick) { .brickType = 1, .x = 220, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[186] = (brick) { .brickType = 1, .x = 210, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[187] = (brick) { .brickType = 1, .x = 200, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[188] = (brick) { .brickType = 1, .x = 190, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[189] = (brick) { .brickType = 1, .x = 180, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[190] = (brick) { .brickType = 1, .x = 170, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[191] = (brick) { .brickType = 1, .x = 160, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[192] = (brick) { .brickType = 1, .x = 150, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[193] = (brick) { .brickType = 1, .x = 140, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[194] = (brick) { .brickType = 1, .x = 130, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[195] = (brick) { .brickType = 1, .x = 120, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[196] = (brick) { .brickType = 1, .x = 350, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[197] = (brick) { .brickType = 1, .x = 340, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[198] = (brick) { .brickType = 1, .x = 330, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[199] = (brick) { .brickType = 1, .x = 320, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[200] = (brick) { .brickType = 1, .x = 310, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[201] = (brick) { .brickType = 1, .x = 300, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[202] = (brick) { .brickType = 1, .x = 290, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[203] = (brick) { .brickType = 1, .x = 280, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[204] = (brick) { .brickType = 1, .x = 270, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[205] = (brick) { .brickType = 1, .x = 260, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[206] = (brick) { .brickType = 1, .x = 250, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[207] = (brick) { .brickType = 1, .x = 240, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[208] = (brick) { .brickType = 1, .x = 230, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[209] = (brick) { .brickType = 1, .x = 220, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[210] = (brick) { .brickType = 1, .x = 210, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[211] = (brick) { .brickType = 1, .x = 200, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[212] = (brick) { .brickType = 1, .x = 190, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[213] = (brick) { .brickType = 1, .x = 180, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[214] = (brick) { .brickType = 1, .x = 170, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[215] = (brick) { .brickType = 1, .x = 160, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[216] = (brick) { .brickType = 1, .x = 150, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[217] = (brick) { .brickType = 1, .x = 140, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[218] = (brick) { .brickType = 1, .x = 130, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[219] = (brick) { .brickType = 1, .x = 120, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[220] = (brick) { .brickType = 1, .x = 350, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[221] = (brick) { .brickType = 1, .x = 340, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[222] = (brick) { .brickType = 1, .x = 330, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[223] = (brick) { .brickType = 1, .x = 320, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[224] = (brick) { .brickType = 1, .x = 310, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[225] = (brick) { .brickType = 1, .x = 300, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[226] = (brick) { .brickType = 1, .x = 290, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[227] = (brick) { .brickType = 1, .x = 280, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[228] = (brick) { .brickType = 1, .x = 270, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[229] = (brick) { .brickType = 1, .x = 260, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[230] = (brick) { .brickType = 1, .x = 250, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[231] = (brick) { .brickType = 1, .x = 240, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[232] = (brick) { .brickType = 1, .x = 230, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[233] = (brick) { .brickType = 1, .x = 220, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[234] = (brick) { .brickType = 1, .x = 210, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[235] = (brick) { .brickType = 1, .x = 200, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[236] = (brick) { .brickType = 1, .x = 190, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[237] = (brick) { .brickType = 1, .x = 180, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[238] = (brick) { .brickType = 1, .x = 170, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[239] = (brick) { .brickType = 1, .x = 160, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[240] = (brick) { .brickType = 1, .x = 150, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[241] = (brick) { .brickType = 1, .x = 140, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[242] = (brick) { .brickType = 1, .x = 130, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[243] = (brick) { .brickType = 1, .x = 120, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[244] = (brick) { .brickType = 1, .x = 350, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[245] = (brick) { .brickType = 1, .x = 340, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[246] = (brick) { .brickType = 1, .x = 330, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[247] = (brick) { .brickType = 1, .x = 320, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[248] = (brick) { .brickType = 1, .x = 310, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[249] = (brick) { .brickType = 1, .x = 300, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[250] = (brick) { .brickType = 1, .x = 290, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[251] = (brick) { .brickType = 1, .x = 280, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[252] = (brick) { .brickType = 1, .x = 270, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[253] = (brick) { .brickType = 1, .x = 260, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[254] = (brick) { .brickType = 1, .x = 250, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[255] = (brick) { .brickType = 1, .x = 240, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[256] = (brick) { .brickType = 1, .x = 230, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[257] = (brick) { .brickType = 1, .x = 220, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[258] = (brick) { .brickType = 1, .x = 210, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[259] = (brick) { .brickType = 1, .x = 200, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[260] = (brick) { .brickType = 1, .x = 190, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[261] = (brick) { .brickType = 1, .x = 180, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[262] = (brick) { .brickType = 1, .x = 170, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[263] = (brick) { .brickType = 1, .x = 160, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[264] = (brick) { .brickType = 1, .x = 150, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[265] = (brick) { .brickType = 1, .x = 140, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[266] = (brick) { .brickType = 1, .x = 130, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[267] = (brick) { .brickType = 1, .x = 120, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[268] = (brick) { .brickType = 1, .x = 110, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[269] = (brick) { .brickType = 1, .x = 350, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[270] = (brick) { .brickType = 1, .x = 340, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[271] = (brick) { .brickType = 1, .x = 330, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[272] = (brick) { .brickType = 1, .x = 320, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[273] = (brick) { .brickType = 1, .x = 310, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[274] = (brick) { .brickType = 1, .x = 300, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[275] = (brick) { .brickType = 1, .x = 290, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[276] = (brick) { .brickType = 1, .x = 280, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[277] = (brick) { .brickType = 1, .x = 270, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[278] = (brick) { .brickType = 1, .x = 260, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[279] = (brick) { .brickType = 1, .x = 250, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[280] = (brick) { .brickType = 1, .x = 240, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[281] = (brick) { .brickType = 1, .x = 230, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[282] = (brick) { .brickType = 1, .x = 220, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[283] = (brick) { .brickType = 1, .x = 210, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[284] = (brick) { .brickType = 1, .x = 200, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[285] = (brick) { .brickType = 1, .x = 190, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[286] = (brick) { .brickType = 1, .x = 180, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[287] = (brick) { .brickType = 1, .x = 170, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[288] = (brick) { .brickType = 1, .x = 160, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[289] = (brick) { .brickType = 1, .x = 150, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[290] = (brick) { .brickType = 1, .x = 140, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[291] = (brick) { .brickType = 1, .x = 130, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[292] = (brick) { .brickType = 1, .x = 120, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[293] = (brick) { .brickType = 1, .x = 110, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[294] = (brick) { .brickType = 1, .x = 350, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[295] = (brick) { .brickType = 1, .x = 340, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[296] = (brick) { .brickType = 1, .x = 330, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[297] = (brick) { .brickType = 1, .x = 320, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[298] = (brick) { .brickType = 1, .x = 300, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[299] = (brick) { .brickType = 1, .x = 270, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[300] = (brick) { .brickType = 1, .x = 250, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[301] = (brick) { .brickType = 1, .x = 240, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[302] = (brick) { .brickType = 1, .x = 230, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[303] = (brick) { .brickType = 1, .x = 220, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[304] = (brick) { .brickType = 1, .x = 210, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[305] = (brick) { .brickType = 1, .x = 200, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[306] = (brick) { .brickType = 1, .x = 190, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[307] = (brick) { .brickType = 1, .x = 180, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[308] = (brick) { .brickType = 1, .x = 170, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[309] = (brick) { .brickType = 1, .x = 160, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[310] = (brick) { .brickType = 1, .x = 150, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[311] = (brick) { .brickType = 1, .x = 140, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[312] = (brick) { .brickType = 1, .x = 130, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[313] = (brick) { .brickType = 1, .x = 120, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[314] = (brick) { .brickType = 1, .x = 110, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[315] = (brick) { .brickType = 1, .x = 350, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[316] = (brick) { .brickType = 1, .x = 340, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[317] = (brick) { .brickType = 1, .x = 330, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[318] = (brick) { .brickType = 1, .x = 320, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[319] = (brick) { .brickType = 1, .x = 310, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[320] = (brick) { .brickType = 1, .x = 260, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[321] = (brick) { .brickType = 1, .x = 250, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[322] = (brick) { .brickType = 1, .x = 240, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[323] = (brick) { .brickType = 1, .x = 230, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[324] = (brick) { .brickType = 1, .x = 220, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[325] = (brick) { .brickType = 1, .x = 210, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[326] = (brick) { .brickType = 1, .x = 190, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[327] = (brick) { .brickType = 1, .x = 160, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[328] = (brick) { .brickType = 1, .x = 140, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[329] = (brick) { .brickType = 1, .x = 130, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[330] = (brick) { .brickType = 1, .x = 120, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[331] = (brick) { .brickType = 1, .x = 110, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[332] = (brick) { .brickType = 1, .x = 350, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[333] = (brick) { .brickType = 1, .x = 340, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[334] = (brick) { .brickType = 1, .x = 330, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[335] = (brick) { .brickType = 1, .x = 320, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[336] = (brick) { .brickType = 1, .x = 310, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[337] = (brick) { .brickType = 1, .x = 300, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[338] = (brick) { .brickType = 1, .x = 290, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[339] = (brick) { .brickType = 1, .x = 280, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[340] = (brick) { .brickType = 1, .x = 270, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[341] = (brick) { .brickType = 1, .x = 250, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[342] = (brick) { .brickType = 1, .x = 240, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[343] = (brick) { .brickType = 1, .x = 230, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[344] = (brick) { .brickType = 1, .x = 220, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[345] = (brick) { .brickType = 1, .x = 210, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[346] = (brick) { .brickType = 1, .x = 200, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[347] = (brick) { .brickType = 1, .x = 190, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[348] = (brick) { .brickType = 1, .x = 150, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[349] = (brick) { .brickType = 1, .x = 140, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[350] = (brick) { .brickType = 1, .x = 130, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[351] = (brick) { .brickType = 1, .x = 120, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[352] = (brick) { .brickType = 1, .x = 110, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[353] = (brick) { .brickType = 1, .x = 350, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[354] = (brick) { .brickType = 1, .x = 340, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[355] = (brick) { .brickType = 1, .x = 330, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[356] = (brick) { .brickType = 1, .x = 320, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[357] = (brick) { .brickType = 1, .x = 250, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[358] = (brick) { .brickType = 1, .x = 240, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[359] = (brick) { .brickType = 1, .x = 230, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[360] = (brick) { .brickType = 1, .x = 220, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[361] = (brick) { .brickType = 1, .x = 210, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[362] = (brick) { .brickType = 1, .x = 180, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[363] = (brick) { .brickType = 1, .x = 170, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[364] = (brick) { .brickType = 1, .x = 160, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[365] = (brick) { .brickType = 1, .x = 150, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[366] = (brick) { .brickType = 1, .x = 140, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[367] = (brick) { .brickType = 1, .x = 130, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[368] = (brick) { .brickType = 1, .x = 120, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[369] = (brick) { .brickType = 1, .x = 340, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[370] = (brick) { .brickType = 1, .x = 330, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[371] = (brick) { .brickType = 1, .x = 320, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[372] = (brick) { .brickType = 1, .x = 310, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[373] = (brick) { .brickType = 1, .x = 300, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[374] = (brick) { .brickType = 1, .x = 290, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[375] = (brick) { .brickType = 1, .x = 280, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[376] = (brick) { .brickType = 1, .x = 270, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[377] = (brick) { .brickType = 1, .x = 260, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[378] = (brick) { .brickType = 1, .x = 250, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[379] = (brick) { .brickType = 1, .x = 240, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[380] = (brick) { .brickType = 1, .x = 230, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[381] = (brick) { .brickType = 1, .x = 220, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[382] = (brick) { .brickType = 1, .x = 210, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[383] = (brick) { .brickType = 1, .x = 200, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[384] = (brick) { .brickType = 1, .x = 140, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[385] = (brick) { .brickType = 1, .x = 130, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[386] = (brick) { .brickType = 1, .x = 120, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[387] = (brick) { .brickType = 1, .x = 340, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[388] = (brick) { .brickType = 1, .x = 330, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[389] = (brick) { .brickType = 1, .x = 320, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[390] = (brick) { .brickType = 1, .x = 310, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[391] = (brick) { .brickType = 1, .x = 300, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[392] = (brick) { .brickType = 1, .x = 290, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[393] = (brick) { .brickType = 1, .x = 280, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[394] = (brick) { .brickType = 1, .x = 270, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[395] = (brick) { .brickType = 1, .x = 260, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[396] = (brick) { .brickType = 1, .x = 250, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[397] = (brick) { .brickType = 1, .x = 240, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[398] = (brick) { .brickType = 1, .x = 230, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[399] = (brick) { .brickType = 1, .x = 220, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[400] = (brick) { .brickType = 1, .x = 210, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[401] = (brick) { .brickType = 1, .x = 200, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[402] = (brick) { .brickType = 1, .x = 190, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[403] = (brick) { .brickType = 1, .x = 180, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[404] = (brick) { .brickType = 1, .x = 170, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[405] = (brick) { .brickType = 1, .x = 160, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[406] = (brick) { .brickType = 1, .x = 150, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[407] = (brick) { .brickType = 1, .x = 140, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[408] = (brick) { .brickType = 1, .x = 130, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[409] = (brick) { .brickType = 1, .x = 120, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[410] = (brick) { .brickType = 1, .x = 340, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[411] = (brick) { .brickType = 1, .x = 330, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[412] = (brick) { .brickType = 1, .x = 320, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[413] = (brick) { .brickType = 1, .x = 310, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[414] = (brick) { .brickType = 1, .x = 300, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[415] = (brick) { .brickType = 1, .x = 290, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[416] = (brick) { .brickType = 1, .x = 280, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[417] = (brick) { .brickType = 1, .x = 270, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[418] = (brick) { .brickType = 1, .x = 260, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[419] = (brick) { .brickType = 1, .x = 250, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[420] = (brick) { .brickType = 1, .x = 240, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[421] = (brick) { .brickType = 1, .x = 230, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[422] = (brick) { .brickType = 1, .x = 220, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[423] = (brick) { .brickType = 1, .x = 210, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[424] = (brick) { .brickType = 1, .x = 200, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[425] = (brick) { .brickType = 1, .x = 190, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[426] = (brick) { .brickType = 1, .x = 180, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[427] = (brick) { .brickType = 1, .x = 170, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[428] = (brick) { .brickType = 1, .x = 160, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[429] = (brick) { .brickType = 1, .x = 150, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[430] = (brick) { .brickType = 1, .x = 140, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[431] = (brick) { .brickType = 1, .x = 130, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[432] = (brick) { .brickType = 1, .x = 120, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[433] = (brick) { .brickType = 1, .x = 340, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[434] = (brick) { .brickType = 1, .x = 330, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[435] = (brick) { .brickType = 1, .x = 320, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[436] = (brick) { .brickType = 1, .x = 310, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[437] = (brick) { .brickType = 1, .x = 300, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[438] = (brick) { .brickType = 1, .x = 290, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[439] = (brick) { .brickType = 1, .x = 280, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[440] = (brick) { .brickType = 1, .x = 270, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[441] = (brick) { .brickType = 1, .x = 260, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[442] = (brick) { .brickType = 1, .x = 250, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[443] = (brick) { .brickType = 1, .x = 240, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[444] = (brick) { .brickType = 1, .x = 230, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[445] = (brick) { .brickType = 1, .x = 220, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[446] = (brick) { .brickType = 1, .x = 210, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[447] = (brick) { .brickType = 1, .x = 200, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[448] = (brick) { .brickType = 1, .x = 190, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[449] = (brick) { .brickType = 1, .x = 180, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[450] = (brick) { .brickType = 1, .x = 170, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[451] = (brick) { .brickType = 1, .x = 160, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[452] = (brick) { .brickType = 1, .x = 150, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[453] = (brick) { .brickType = 1, .x = 140, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[454] = (brick) { .brickType = 1, .x = 130, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[455] = (brick) { .brickType = 1, .x = 340, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[456] = (brick) { .brickType = 1, .x = 330, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[457] = (brick) { .brickType = 1, .x = 320, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[458] = (brick) { .brickType = 1, .x = 310, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[459] = (brick) { .brickType = 1, .x = 300, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[460] = (brick) { .brickType = 1, .x = 290, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[461] = (brick) { .brickType = 1, .x = 280, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[462] = (brick) { .brickType = 1, .x = 270, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[463] = (brick) { .brickType = 1, .x = 260, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[464] = (brick) { .brickType = 1, .x = 250, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[465] = (brick) { .brickType = 1, .x = 240, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[466] = (brick) { .brickType = 1, .x = 230, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[467] = (brick) { .brickType = 1, .x = 220, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[468] = (brick) { .brickType = 1, .x = 210, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[469] = (brick) { .brickType = 1, .x = 200, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[470] = (brick) { .brickType = 1, .x = 190, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[471] = (brick) { .brickType = 1, .x = 180, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[472] = (brick) { .brickType = 1, .x = 170, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[473] = (brick) { .brickType = 1, .x = 160, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[474] = (brick) { .brickType = 1, .x = 150, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[475] = (brick) { .brickType = 1, .x = 140, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[476] = (brick) { .brickType = 1, .x = 130, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[477] = (brick) { .brickType = 1, .x = 330, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[478] = (brick) { .brickType = 1, .x = 320, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[479] = (brick) { .brickType = 1, .x = 310, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[480] = (brick) { .brickType = 1, .x = 300, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[481] = (brick) { .brickType = 1, .x = 290, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[482] = (brick) { .brickType = 1, .x = 280, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[483] = (brick) { .brickType = 1, .x = 270, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[484] = (brick) { .brickType = 1, .x = 260, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[485] = (brick) { .brickType = 1, .x = 250, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[486] = (brick) { .brickType = 1, .x = 240, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[487] = (brick) { .brickType = 1, .x = 230, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[488] = (brick) { .brickType = 1, .x = 220, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[489] = (brick) { .brickType = 1, .x = 210, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[490] = (brick) { .brickType = 1, .x = 200, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[491] = (brick) { .brickType = 1, .x = 190, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[492] = (brick) { .brickType = 1, .x = 180, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[493] = (brick) { .brickType = 1, .x = 170, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[494] = (brick) { .brickType = 1, .x = 160, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[495] = (brick) { .brickType = 1, .x = 150, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[496] = (brick) { .brickType = 1, .x = 140, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[497] = (brick) { .brickType = 1, .x = 130, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[498] = (brick) { .brickType = 1, .x = 310, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[499] = (brick) { .brickType = 1, .x = 300, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[500] = (brick) { .brickType = 1, .x = 290, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[501] = (brick) { .brickType = 1, .x = 280, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[502] = (brick) { .brickType = 1, .x = 270, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[503] = (brick) { .brickType = 1, .x = 260, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[504] = (brick) { .brickType = 1, .x = 250, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[505] = (brick) { .brickType = 1, .x = 240, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[506] = (brick) { .brickType = 1, .x = 230, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[507] = (brick) { .brickType = 1, .x = 220, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[508] = (brick) { .brickType = 1, .x = 210, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[509] = (brick) { .brickType = 1, .x = 200, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[510] = (brick) { .brickType = 1, .x = 190, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[511] = (brick) { .brickType = 1, .x = 180, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[512] = (brick) { .brickType = 1, .x = 170, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[513] = (brick) { .brickType = 1, .x = 160, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[514] = (brick) { .brickType = 1, .x = 150, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[515] = (brick) { .brickType = 1, .x = 140, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[516] = (brick) { .brickType = 1, .x = 130, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[517] = (brick) { .brickType = 1, .x = 280, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[518] = (brick) { .brickType = 1, .x = 270, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[519] = (brick) { .brickType = 1, .x = 260, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[520] = (brick) { .brickType = 1, .x = 250, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[521] = (brick) { .brickType = 1, .x = 240, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[522] = (brick) { .brickType = 1, .x = 230, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[523] = (brick) { .brickType = 1, .x = 220, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[524] = (brick) { .brickType = 1, .x = 210, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[525] = (brick) { .brickType = 1, .x = 200, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[526] = (brick) { .brickType = 1, .x = 190, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[527] = (brick) { .brickType = 1, .x = 180, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[528] = (brick) { .brickType = 1, .x = 170, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[529] = (brick) { .brickType = 1, .x = 160, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[530] = (brick) { .brickType = 1, .x = 150, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[531] = (brick) { .brickType = 1, .x = 140, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[532] = (brick) { .brickType = 1, .x = 220, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 }; bricks[533] = (brick) { .brickType = 1, .x = 210, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 }; bricks[534] = (brick) { .brickType = 1, .x = 200, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 }; bricks[535] = (brick) { .brickType = 1, .x = 190, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 }; bricks[536] = (brick) { .brickType = 1, .x = 180, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 }; bricks[537] = (brick) { .brickType = 1, .x = 170, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 }; bricks[538] = (brick) { .brickType = 1, .x = 160, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 }; bricks[539] = (brick) { .brickType = 1, .x = 150, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 }; bricks[540] = (brick) { .brickType = 1, .x = 210, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 }; bricks[541] = (brick) { .brickType = 1, .x = 200, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 }; bricks[542] = (brick) { .brickType = 1, .x = 190, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 }; bricks[543] = (brick) { .brickType = 1, .x = 180, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 }; bricks[544] = (brick) { .brickType = 1, .x = 170, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 }; bricks[545] = (brick) { .brickType = 1, .x = 160, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 }; bricks[546] = (brick) { .brickType = 2, .x = 470, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[547] = (brick) { .brickType = 2, .x = 460, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[548] = (brick) { .brickType = 2, .x = 450, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[549] = (brick) { .brickType = 2, .x = 380, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[550] = (brick) { .brickType = 2, .x = 370, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[551] = (brick) { .brickType = 2, .x = 360, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[552] = (brick) { .brickType = 2, .x = 80, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[553] = (brick) { .brickType = 2, .x = 70, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[554] = (brick) { .brickType = 2, .x = 60, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[555] = (brick) { .brickType = 2, .x = 50, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[556] = (brick) { .brickType = 2, .x = 40, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[557] = (brick) { .brickType = 2, .x = 30, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[558] = (brick) { .brickType = 2, .x = 20, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[559] = (brick) { .brickType = 2, .x = 10, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 }; bricks[560] = (brick) { .brickType = 2, .x = 0, .y=480, .width = 8, .height = 8, .destroyed = 0 }; bricks[561] = (brick) { .brickType = 2, .x = 470, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 }; bricks[562] = (brick) { .brickType = 2, .x = 460, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 }; bricks[563] = (brick) { .brickType = 2, .x = 450, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 }; bricks[564] = (brick) { .brickType = 2, .x = 390, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 }; bricks[565] = (brick) { .brickType = 2, .x = 380, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 }; bricks[566] = (brick) { .brickType = 2, .x = 370, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 }; bricks[567] = (brick) { .brickType = 2, .x = 70, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 }; bricks[568] = (brick) { .brickType = 2, .x = 60, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 }; bricks[569] = (brick) { .brickType = 2, .x = 50, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 }; bricks[570] = (brick) { .brickType = 2, .x = 30, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 }; bricks[571] = (brick) { .brickType = 2, .x = 20, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 }; bricks[572] = (brick) { .brickType = 2, .x = 10, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 }; bricks[573] = (brick) { .brickType = 2, .x = 0, .y=470, .width = 8, .height = 8, .destroyed = 0 }; bricks[574] = (brick) { .brickType = 2, .x = 470, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[575] = (brick) { .brickType = 2, .x = 460, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[576] = (brick) { .brickType = 2, .x = 450, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[577] = (brick) { .brickType = 2, .x = 440, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[578] = (brick) { .brickType = 2, .x = 390, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[579] = (brick) { .brickType = 2, .x = 380, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[580] = (brick) { .brickType = 2, .x = 370, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[581] = (brick) { .brickType = 2, .x = 360, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[582] = (brick) { .brickType = 2, .x = 70, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[583] = (brick) { .brickType = 2, .x = 60, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[584] = (brick) { .brickType = 2, .x = 50, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[585] = (brick) { .brickType = 2, .x = 40, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[586] = (brick) { .brickType = 2, .x = 30, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[587] = (brick) { .brickType = 2, .x = 20, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[588] = (brick) { .brickType = 2, .x = 10, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 }; bricks[589] = (brick) { .brickType = 2, .x = 0, .y=460, .width = 8, .height = 8, .destroyed = 0 }; bricks[590] = (brick) { .brickType = 2, .x = 470, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[591] = (brick) { .brickType = 2, .x = 460, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[592] = (brick) { .brickType = 2, .x = 450, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[593] = (brick) { .brickType = 2, .x = 440, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[594] = (brick) { .brickType = 2, .x = 400, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[595] = (brick) { .brickType = 2, .x = 390, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[596] = (brick) { .brickType = 2, .x = 380, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[597] = (brick) { .brickType = 2, .x = 370, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[598] = (brick) { .brickType = 2, .x = 350, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[599] = (brick) { .brickType = 2, .x = 70, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[600] = (brick) { .brickType = 2, .x = 60, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[601] = (brick) { .brickType = 2, .x = 50, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[602] = (brick) { .brickType = 2, .x = 40, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[603] = (brick) { .brickType = 2, .x = 30, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[604] = (brick) { .brickType = 2, .x = 20, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[605] = (brick) { .brickType = 2, .x = 10, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 }; bricks[606] = (brick) { .brickType = 2, .x = 0, .y=450, .width = 8, .height = 8, .destroyed = 0 }; bricks[607] = (brick) { .brickType = 2, .x = 470, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[608] = (brick) { .brickType = 2, .x = 460, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[609] = (brick) { .brickType = 2, .x = 450, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[610] = (brick) { .brickType = 2, .x = 430, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[611] = (brick) { .brickType = 2, .x = 420, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[612] = (brick) { .brickType = 2, .x = 410, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[613] = (brick) { .brickType = 2, .x = 400, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[614] = (brick) { .brickType = 2, .x = 390, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[615] = (brick) { .brickType = 2, .x = 380, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[616] = (brick) { .brickType = 2, .x = 370, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[617] = (brick) { .brickType = 2, .x = 220, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[618] = (brick) { .brickType = 2, .x = 70, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[619] = (brick) { .brickType = 2, .x = 60, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[620] = (brick) { .brickType = 2, .x = 50, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[621] = (brick) { .brickType = 2, .x = 40, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[622] = (brick) { .brickType = 2, .x = 30, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[623] = (brick) { .brickType = 2, .x = 20, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[624] = (brick) { .brickType = 2, .x = 10, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 }; bricks[625] = (brick) { .brickType = 2, .x = 0, .y=440, .width = 8, .height = 8, .destroyed = 0 }; bricks[626] = (brick) { .brickType = 2, .x = 460, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[627] = (brick) { .brickType = 2, .x = 450, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[628] = (brick) { .brickType = 2, .x = 420, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[629] = (brick) { .brickType = 2, .x = 410, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[630] = (brick) { .brickType = 2, .x = 400, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[631] = (brick) { .brickType = 2, .x = 390, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[632] = (brick) { .brickType = 2, .x = 380, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[633] = (brick) { .brickType = 2, .x = 370, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[634] = (brick) { .brickType = 2, .x = 240, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[635] = (brick) { .brickType = 2, .x = 230, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[636] = (brick) { .brickType = 2, .x = 220, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[637] = (brick) { .brickType = 2, .x = 210, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[638] = (brick) { .brickType = 2, .x = 200, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[639] = (brick) { .brickType = 2, .x = 190, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[640] = (brick) { .brickType = 2, .x = 70, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[641] = (brick) { .brickType = 2, .x = 60, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[642] = (brick) { .brickType = 2, .x = 50, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[643] = (brick) { .brickType = 2, .x = 40, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[644] = (brick) { .brickType = 2, .x = 30, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[645] = (brick) { .brickType = 2, .x = 20, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[646] = (brick) { .brickType = 2, .x = 10, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 }; bricks[647] = (brick) { .brickType = 2, .x = 0, .y =430, .width = 8, .height = 8, .destroyed = 0 }; bricks[648] = (brick) { .brickType = 2, .x = 420, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[649] = (brick) { .brickType = 2, .x = 410, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[650] = (brick) { .brickType = 2, .x = 400, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[651] = (brick) { .brickType = 2, .x = 390, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[652] = (brick) { .brickType = 2, .x = 380, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[653] = (brick) { .brickType = 2, .x = 370, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[654] = (brick) { .brickType = 2, .x = 250, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[655] = (brick) { .brickType = 2, .x = 240, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[656] = (brick) { .brickType = 2, .x = 230, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[657] = (brick) { .brickType = 2, .x = 220, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[658] = (brick) { .brickType = 2, .x = 210, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[659] = (brick) { .brickType = 2, .x = 200, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[660] = (brick) { .brickType = 2, .x = 190, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[661] = (brick) { .brickType = 2, .x = 180, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[662] = (brick) { .brickType = 2, .x = 70, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[663] = (brick) { .brickType = 2, .x = 60, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[664] = (brick) { .brickType = 2, .x = 50, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[665] = (brick) { .brickType = 2, .x = 40, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[666] = (brick) { .brickType = 2, .x = 30, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[667] = (brick) { .brickType = 2, .x = 20, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 }; bricks[668] = (brick) { .brickType = 2, .x = 410, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[669] = (brick) { .brickType = 2, .x = 400, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[670] = (brick) { .brickType = 2, .x = 390, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[671] = (brick) { .brickType = 2, .x = 380, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[672] = (brick) { .brickType = 2, .x = 370, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[673] = (brick) { .brickType = 2, .x = 260, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[674] = (brick) { .brickType = 2, .x = 250, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[675] = (brick) { .brickType = 2, .x = 240, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[676] = (brick) { .brickType = 2, .x = 230, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[677] = (brick) { .brickType = 2, .x = 220, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[678] = (brick) { .brickType = 2, .x = 210, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[679] = (brick) { .brickType = 2, .x = 200, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[680] = (brick) { .brickType = 2, .x = 190, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[681] = (brick) { .brickType = 2, .x = 180, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[682] = (brick) { .brickType = 2, .x = 170, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[683] = (brick) { .brickType = 2, .x = 80, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[684] = (brick) { .brickType = 2, .x = 70, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[685] = (brick) { .brickType = 2, .x = 60, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[686] = (brick) { .brickType = 2, .x = 50, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[687] = (brick) { .brickType = 2, .x = 40, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[688] = (brick) { .brickType = 2, .x = 30, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[689] = (brick) { .brickType = 2, .x = 20, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 }; bricks[690] = (brick) { .brickType = 2, .x = 420, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[691] = (brick) { .brickType = 2, .x = 410, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[692] = (brick) { .brickType = 2, .x = 400, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[693] = (brick) { .brickType = 2, .x = 390, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[694] = (brick) { .brickType = 2, .x = 380, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[695] = (brick) { .brickType = 2, .x = 370, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[696] = (brick) { .brickType = 2, .x = 270, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[697] = (brick) { .brickType = 2, .x = 190, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[698] = (brick) { .brickType = 2, .x = 180, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[699] = (brick) { .brickType = 2, .x = 170, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[700] = (brick) { .brickType = 2, .x = 160, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[701] = (brick) { .brickType = 2, .x = 80, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[702] = (brick) { .brickType = 2, .x = 70, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[703] = (brick) { .brickType = 2, .x = 60, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[704] = (brick) { .brickType = 2, .x = 50, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[705] = (brick) { .brickType = 2, .x = 40, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[706] = (brick) { .brickType = 2, .x = 30, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 }; bricks[707] = (brick) { .brickType = 2, .x = 420, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[708] = (brick) { .brickType = 2, .x = 410, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[709] = (brick) { .brickType = 2, .x = 400, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[710] = (brick) { .brickType = 2, .x = 390, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[711] = (brick) { .brickType = 2, .x = 380, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[712] = (brick) { .brickType = 2, .x = 370, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[713] = (brick) { .brickType = 2, .x = 280, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[714] = (brick) { .brickType = 2, .x = 170, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[715] = (brick) { .brickType = 2, .x = 160, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[716] = (brick) { .brickType = 2, .x = 150, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[717] = (brick) { .brickType = 2, .x = 80, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[718] = (brick) { .brickType = 2, .x = 70, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[719] = (brick) { .brickType = 2, .x = 60, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[720] = (brick) { .brickType = 2, .x = 50, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[721] = (brick) { .brickType = 2, .x = 40, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[722] = (brick) { .brickType = 2, .x = 30, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[723] = (brick) { .brickType = 2, .x = 20, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 }; bricks[724] = (brick) { .brickType = 2, .x = 430, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[725] = (brick) { .brickType = 2, .x = 420, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[726] = (brick) { .brickType = 2, .x = 410, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[727] = (brick) { .brickType = 2, .x = 400, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[728] = (brick) { .brickType = 2, .x = 390, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[729] = (brick) { .brickType = 2, .x = 380, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[730] = (brick) { .brickType = 2, .x = 370, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[731] = (brick) { .brickType = 2, .x = 160, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[732] = (brick) { .brickType = 2, .x = 150, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[733] = (brick) { .brickType = 2, .x = 140, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[734] = (brick) { .brickType = 2, .x = 80, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[735] = (brick) { .brickType = 2, .x = 70, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[736] = (brick) { .brickType = 2, .x = 60, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[737] = (brick) { .brickType = 2, .x = 50, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[738] = (brick) { .brickType = 2, .x = 40, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[739] = (brick) { .brickType = 2, .x = 30, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 }; bricks[740] = (brick) { .brickType = 2, .x = 430, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[741] = (brick) { .brickType = 2, .x = 420, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[742] = (brick) { .brickType = 2, .x = 410, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[743] = (brick) { .brickType = 2, .x = 400, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[744] = (brick) { .brickType = 2, .x = 390, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[745] = (brick) { .brickType = 2, .x = 380, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[746] = (brick) { .brickType = 2, .x = 370, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[747] = (brick) { .brickType = 2, .x = 160, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[748] = (brick) { .brickType = 2, .x = 150, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[749] = (brick) { .brickType = 2, .x = 140, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[750] = (brick) { .brickType = 2, .x = 80, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[751] = (brick) { .brickType = 2, .x = 70, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[752] = (brick) { .brickType = 2, .x = 60, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[753] = (brick) { .brickType = 2, .x = 50, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[754] = (brick) { .brickType = 2, .x = 40, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[755] = (brick) { .brickType = 2, .x = 30, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 }; bricks[756] = (brick) { .brickType = 2, .x = 430, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[757] = (brick) { .brickType = 2, .x = 410, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[758] = (brick) { .brickType = 2, .x = 400, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[759] = (brick) { .brickType = 2, .x = 390, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[760] = (brick) { .brickType = 2, .x = 380, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[761] = (brick) { .brickType = 2, .x = 370, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[762] = (brick) { .brickType = 2, .x = 150, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[763] = (brick) { .brickType = 2, .x = 140, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[764] = (brick) { .brickType = 2, .x = 90, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[765] = (brick) { .brickType = 2, .x = 80, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[766] = (brick) { .brickType = 2, .x = 70, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[767] = (brick) { .brickType = 2, .x = 60, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[768] = (brick) { .brickType = 2, .x = 50, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[769] = (brick) { .brickType = 2, .x = 40, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 }; bricks[770] = (brick) { .brickType = 2, .x = 420, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[771] = (brick) { .brickType = 2, .x = 410, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[772] = (brick) { .brickType = 2, .x = 400, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[773] = (brick) { .brickType = 2, .x = 390, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[774] = (brick) { .brickType = 2, .x = 380, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[775] = (brick) { .brickType = 2, .x = 370, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[776] = (brick) { .brickType = 2, .x = 140, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[777] = (brick) { .brickType = 2, .x = 90, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[778] = (brick) { .brickType = 2, .x = 80, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[779] = (brick) { .brickType = 2, .x = 70, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[780] = (brick) { .brickType = 2, .x = 60, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[781] = (brick) { .brickType = 2, .x = 50, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 }; bricks[782] = (brick) { .brickType = 2, .x = 420, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[783] = (brick) { .brickType = 2, .x = 400, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[784] = (brick) { .brickType = 2, .x = 390, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[785] = (brick) { .brickType = 2, .x = 380, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[786] = (brick) { .brickType = 2, .x = 370, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[787] = (brick) { .brickType = 2, .x = 90, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[788] = (brick) { .brickType = 2, .x = 80, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[789] = (brick) { .brickType = 2, .x = 70, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[790] = (brick) { .brickType = 2, .x = 60, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[791] = (brick) { .brickType = 2, .x = 50, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 }; bricks[792] = (brick) { .brickType = 2, .x = 410, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[793] = (brick) { .brickType = 2, .x = 400, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[794] = (brick) { .brickType = 2, .x = 390, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[795] = (brick) { .brickType = 2, .x = 380, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[796] = (brick) { .brickType = 2, .x = 370, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[797] = (brick) { .brickType = 2, .x = 90, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[798] = (brick) { .brickType = 2, .x = 80, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[799] = (brick) { .brickType = 2, .x = 70, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[800] = (brick) { .brickType = 2, .x = 60, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 }; bricks[801] = (brick) { .brickType = 2, .x = 410, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[802] = (brick) { .brickType = 2, .x = 400, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[803] = (brick) { .brickType = 2, .x = 390, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[804] = (brick) { .brickType = 2, .x = 380, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[805] = (brick) { .brickType = 2, .x = 370, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[806] = (brick) { .brickType = 2, .x = 90, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[807] = (brick) { .brickType = 2, .x = 80, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[808] = (brick) { .brickType = 2, .x = 70, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[809] = (brick) { .brickType = 2, .x = 60, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 }; bricks[810] = (brick) { .brickType = 2, .x = 410, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[811] = (brick) { .brickType = 2, .x = 400, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[812] = (brick) { .brickType = 2, .x = 390, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[813] = (brick) { .brickType = 2, .x = 380, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[814] = (brick) { .brickType = 2, .x = 370, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[815] = (brick) { .brickType = 2, .x = 100, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[816] = (brick) { .brickType = 2, .x = 90, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[817] = (brick) { .brickType = 2, .x = 80, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[818] = (brick) { .brickType = 2, .x = 70, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[819] = (brick) { .brickType = 2, .x = 60, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[820] = (brick) { .brickType = 2, .x = 50, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 }; bricks[821] = (brick) { .brickType = 2, .x = 410, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[822] = (brick) { .brickType = 2, .x = 400, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[823] = (brick) { .brickType = 2, .x = 390, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[824] = (brick) { .brickType = 2, .x = 380, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[825] = (brick) { .brickType = 2, .x = 370, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[826] = (brick) { .brickType = 2, .x = 90, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[827] = (brick) { .brickType = 2, .x = 70, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[828] = (brick) { .brickType = 2, .x = 60, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[829] = (brick) { .brickType = 2, .x = 50, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 }; bricks[830] = (brick) { .brickType = 2, .x = 400, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[831] = (brick) { .brickType = 2, .x = 390, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[832] = (brick) { .brickType = 2, .x = 380, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[833] = (brick) { .brickType = 2, .x = 370, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[834] = (brick) { .brickType = 2, .x = 90, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[835] = (brick) { .brickType = 2, .x = 80, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[836] = (brick) { .brickType = 2, .x = 70, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[837] = (brick) { .brickType = 2, .x = 60, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[838] = (brick) { .brickType = 2, .x = 50, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[839] = (brick) { .brickType = 2, .x = 40, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 }; bricks[840] = (brick) { .brickType = 2, .x = 400, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[841] = (brick) { .brickType = 2, .x = 390, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[842] = (brick) { .brickType = 2, .x = 380, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[843] = (brick) { .brickType = 2, .x = 370, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[844] = (brick) { .brickType = 2, .x = 80, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[845] = (brick) { .brickType = 2, .x = 70, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[846] = (brick) { .brickType = 2, .x = 60, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[847] = (brick) { .brickType = 2, .x = 50, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[848] = (brick) { .brickType = 2, .x = 40, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 }; bricks[849] = (brick) { .brickType = 2, .x = 400, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[850] = (brick) { .brickType = 2, .x = 390, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[851] = (brick) { .brickType = 2, .x = 380, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[852] = (brick) { .brickType = 2, .x = 370, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[853] = (brick) { .brickType = 2, .x = 80, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 }; bricks[854] = (brick) { .brickType = 2, .x = 400, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[855] = (brick) { .brickType = 2, .x = 390, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[856] = (brick) { .brickType = 2, .x = 380, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[857] = (brick) { .brickType = 2, .x = 370, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[858] = (brick) { .brickType = 2, .x = 80, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 }; bricks[859] = (brick) { .brickType = 2, .x = 400, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[860] = (brick) { .brickType = 2, .x = 390, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[861] = (brick) { .brickType = 2, .x = 380, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[862] = (brick) { .brickType = 2, .x = 370, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[863] = (brick) { .brickType = 2, .x = 90, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[864] = (brick) { .brickType = 2, .x = 80, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 }; bricks[865] = (brick) { .brickType = 2, .x = 400, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[866] = (brick) { .brickType = 2, .x = 390, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[867] = (brick) { .brickType = 2, .x = 380, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[868] = (brick) { .brickType = 2, .x = 90, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[869] = (brick) { .brickType = 2, .x = 80, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 }; bricks[870] = (brick) { .brickType = 2, .x = 400, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[871] = (brick) { .brickType = 2, .x = 390, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[872] = (brick) { .brickType = 2, .x = 380, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[873] = (brick) { .brickType = 2, .x = 90, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[874] = (brick) { .brickType = 2, .x = 80, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 }; bricks[875] = (brick) { .brickType = 2, .x = 400, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[876] = (brick) { .brickType = 2, .x = 390, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[877] = (brick) { .brickType = 2, .x = 380, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[878] = (brick) { .brickType = 2, .x = 100, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[879] = (brick) { .brickType = 2, .x = 90, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[880] = (brick) { .brickType = 2, .x = 80, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 }; bricks[881] = (brick) { .brickType = 2, .x = 400, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[882] = (brick) { .brickType = 2, .x = 390, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[883] = (brick) { .brickType = 2, .x = 380, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[884] = (brick) { .brickType = 2, .x = 100, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[885] = (brick) { .brickType = 2, .x = 90, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[886] = (brick) { .brickType = 2, .x = 80, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 }; bricks[887] = (brick) { .brickType = 2, .x = 400, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[888] = (brick) { .brickType = 2, .x = 390, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[889] = (brick) { .brickType = 2, .x = 380, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[890] = (brick) { .brickType = 2, .x = 100, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[891] = (brick) { .brickType = 2, .x = 90, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 }; bricks[892] = (brick) { .brickType = 2, .x = 400, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[893] = (brick) { .brickType = 2, .x = 390, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[894] = (brick) { .brickType = 2, .x = 380, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[895] = (brick) { .brickType = 2, .x = 100, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[896] = (brick) { .brickType = 2, .x = 90, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 }; bricks[897] = (brick) { .brickType = 2, .x = 400, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[898] = (brick) { .brickType = 2, .x = 390, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[899] = (brick) { .brickType = 2, .x = 380, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[900] = (brick) { .brickType = 2, .x = 100, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 }; bricks[901] = (brick) { .brickType = 2, .x = 400, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[902] = (brick) { .brickType = 2, .x = 390, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[903] = (brick) { .brickType = 2, .x = 380, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[904] = (brick) { .brickType = 2, .x = 100, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 }; bricks[905] = (brick) { .brickType = 2, .x = 390, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[906] = (brick) { .brickType = 2, .x = 380, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[907] = (brick) { .brickType = 2, .x = 100, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 }; bricks[908] = (brick) { .brickType = 2, .x = 390, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[909] = (brick) { .brickType = 2, .x = 380, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 }; bricks[910] = (brick) { .brickType = 2, .x = 390, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[911] = (brick) { .brickType = 2, .x = 380, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 }; bricks[912] = (brick) { .brickType = 2, .x = 390, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[913] = (brick) { .brickType = 2, .x = 380, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[914] = (brick) { .brickType = 2, .x = 370, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 }; bricks[915] = (brick) { .brickType = 2, .x = 380, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[916] = (brick) { .brickType = 2, .x = 370, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 }; bricks[917] = (brick) { .brickType = 2, .x = 380, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[918] = (brick) { .brickType = 2, .x = 370, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 }; bricks[919] = (brick) { .brickType = 2, .x = 370, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[920] = (brick) { .brickType = 2, .x = 360, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 }; bricks[921] = (brick) { .brickType = 2, .x = 370, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 }; bricks[922] = (brick) { .brickType = 2, .x = 360, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 }; bricks[923] = (brick) { .brickType = 2, .x = 360, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 }; bricks[924] = (brick) { .brickType = 2, .x = 350, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 }; bricks[925] = (brick) { .brickType = 2, .x = 340, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 }; bricks[926] = (brick) { .brickType = 2, .x = 360, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[927] = (brick) { .brickType = 2, .x = 350, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[928] = (brick) { .brickType = 2, .x = 340, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[929] = (brick) { .brickType = 2, .x = 330, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[930] = (brick) { .brickType = 2, .x = 320, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[931] = (brick) { .brickType = 2, .x = 310, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[932] = (brick) { .brickType = 2, .x = 300, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[933] = (brick) { .brickType = 2, .x = 290, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[934] = (brick) { .brickType = 2, .x = 220, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[935] = (brick) { .brickType = 2, .x = 210, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[936] = (brick) { .brickType = 2, .x = 200, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[937] = (brick) { .brickType = 2, .x = 190, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[938] = (brick) { .brickType = 2, .x = 180, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[939] = (brick) { .brickType = 2, .x = 170, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 }; bricks[940] = (brick) { .brickType = 2, .x = 350, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 }; bricks[941] = (brick) { .brickType = 2, .x = 340, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 }; bricks[942] = (brick) { .brickType = 2, .x = 330, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 }; bricks[943] = (brick) { .brickType = 2, .x = 320, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 }; bricks[944] = (brick) { .brickType = 2, .x = 310, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 }; bricks[945] = (brick) { .brickType = 2, .x = 300, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 }; bricks[946] = (brick) { .brickType = 2, .x = 280, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 }; bricks[947] = (brick) { .brickType = 2, .x = 220, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 }; bricks[948] = (brick) { .brickType = 2, .x = 210, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 }; bricks[949] = (brick) { .brickType = 2, .x = 350, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 }; bricks[950] = (brick) { .brickType = 2, .x = 340, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 }; bricks[951] = (brick) { .brickType = 2, .x = 330, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 }; bricks[952] = (brick) { .brickType = 2, .x = 320, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 }; bricks[953] = (brick) { .brickType = 2, .x = 310, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 }; bricks[954] = (brick) { .brickType = 2, .x = 300, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 }; bricks[955] = (brick) { .brickType = 2, .x = 290, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 }; bricks[956] = (brick) { .brickType = 2, .x = 210, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 }; bricks[957] = (brick) { .brickType = 2, .x = 200, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 }; bricks[958] = (brick) { .brickType = 2, .x = 340, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 }; bricks[959] = (brick) { .brickType = 2, .x = 330, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 }; bricks[960] = (brick) { .brickType = 2, .x = 320, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 }; bricks[961] = (brick) { .brickType = 2, .x = 310, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 }; bricks[962] = (brick) { .brickType = 2, .x = 300, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 }; bricks[963] = (brick) { .brickType = 2, .x = 290, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 }; bricks[964] = (brick) { .brickType = 2, .x = 210, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 }; bricks[965] = (brick) { .brickType = 2, .x = 200, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 }; bricks[966] = (brick) { .brickType = 2, .x = 330, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 }; bricks[967] = (brick) { .brickType = 2, .x = 320, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 }; bricks[968] = (brick) { .brickType = 2, .x = 300, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 }; bricks[969] = (brick) { .brickType = 2, .x = 290, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 }; bricks[970] = (brick) { .brickType = 2, .x = 280, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 }; bricks[971] = (brick) { .brickType = 2, .x = 200, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 }; bricks[972] = (brick) { .brickType = 2, .x = 190, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 }; bricks[973] = (brick) { .brickType = 2, .x = 310, .y = 240-20, .width = 8, .height = 8, .destroyed = 0 }; bricks[974] = (brick) { .brickType = 2, .x = 300, .y = 240-20, .width = 8, .height = 8, .destroyed = 0 }; bricks[975] = (brick) { .brickType = 2, .x = 280, .y = 240-20, .width = 8, .height = 8, .destroyed = 0 }; bricks[976] = (brick) { .brickType = 2, .x = 270, .y = 240-20, .width = 8, .height = 8, .destroyed = 0 }; bricks[977] = (brick) { .brickType = 2, .x = 190, .y = 240-20, .width = 8, .height = 8, .destroyed = 0 }; bricks[978] = (brick) { .brickType = 2, .x = 300, .y = 240-10, .width = 8, .height = 8, .destroyed = 0 }; bricks[979] = (brick) { .brickType = 2, .x = 290, .y = 240-10, .width = 8, .height = 8, .destroyed = 0 }; bricks[980] = (brick) { .brickType = 2, .x = 280, .y = 240-10, .width = 8, .height = 8, .destroyed = 0 }; bricks[981] = (brick) { .brickType = 2, .x = 270, .y = 240-10, .width = 8, .height = 8, .destroyed = 0 }; *brickCount = 982; }