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PPrinciples2017/breakout
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Joe a40944d189 Added collision detection for bricks as well as a parameter to track whether a brick has been destroyed. Fixed an issue where the ball's position on the next frame did not incorporate tickrate compensation (mismatch between predicted next value and actual). Added 'substeps' (iterations of main function that do not draw to screen, to allow for more precise calculation of movement by performing the calculations more frequently) and SDL_Delay to reduce FPS if it exceeds a given value (to prevent very high CPU usage with 1000+fps where not at all necessary)
2018-01-07 15:41:35 +00:00
..
breakout.c
Added collision detection for bricks as well as a parameter to track whether a brick has been destroyed. Fixed an issue where the ball's position on the next frame did not incorporate tickrate compensation (mismatch between predicted next value and actual). Added 'substeps' (iterations of main function that do not draw to screen, to allow for more precise calculation of movement by performing the calculations more frequently) and SDL_Delay to reduce FPS if it exceeds a given value (to prevent very high CPU usage with 1000+fps where not at all necessary)
2018-01-07 15:41:35 +00:00
makefile
Added radius compensation to collision detection with paddle, within updateBall function
2017-12-14 10:05:58 +00:00
readme.md
Edited readme
2017-12-07 14:23:35 +00:00

readme.md

Breakout

breakout.c

Compile using make

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