Joe Adams 7e6a655d5f Added proof of concept network input / output (polls input.dat), simple PHP input page
Warning: A few vulnerabilities in this commit, don't use outside a test environment
2019-06-21 20:35:08 +01:00

292 lines
9.8 KiB
JavaScript

function sReader_randomTimer()
{
// Generates random variables for the CSS animations
el = document.querySelectorAll("#sReader_outputText .indicator .i");
for (i=0; i<el.length; ++i)
{
el[i].style.setProperty("--delay", Math.random()/2+"s");
el[i].style.setProperty("--speed", 2+Math.random()+"s");
}
}
function sReader_stripPunctuation(_word)
{
// Strip away leading punctuation and trailing punctuation,
// as we don't want it to factor into the ORP calculation
pre = ""; // Prefix characters
main = ""; // Main characters (for ORP)
post = ""; // Postfix characters
stage = 0; // Keep track of how far we've gotten
lookBehind = 0; // Keep track of no. of trailing symbols
i = 0; // Loop counter
while (i<_word.length)
{
switch(stage)
{
case 0:
{
if (/^[A-Za-z0-9]/.test(_word.charAt(i)))
{
++stage;
// Current character is a letter/number,
// so we're looking at the start of the
// relavent block of text...
}
else
{
pre += _word.charAt(i++);
// Append to prefix string
}
break;
}
case 1:
{
if (/^[A-Za-z0-9]/.test(_word.charAt(i)))
{
lookBehind = 0;
main += _word.charAt(i++);
// Still looking at relavent characters,
// so we reset the lookBehind counter
// (embedded symbols are considered
// relavent also)
}
else
{
++lookBehind;
main += _word.charAt(i++);
// Here we are continuing to append to
// the main string, but noting how many
// symbols we have seen in a row last.
// This way we know to move them to the
// suffix in a bit
}
break;
}
default:
{
break;
}
}
}
if (lookBehind > 0)
{
// There are trailing symbols to process
for (i=0; i<main.length; ++i)
{
if (i >= (main.length - lookBehind))
{
post += main.charAt(i);
}
}
main = main.slice(0, -lookBehind);
}
returnVal = [pre, main, post];
// Bundle everything together in an array to return
return returnVal;
}
function sReader_calculateOrp(_word, _symbols = false)
{
//// Naive approximation of Spritz's ORP algorithm
//// https://www.spritz.com/faqs
////
//// wordCount -> wordCenter -> ORP
//// (deviation from center) -> deviation with
//// ceil() on center
//
// 1 -> 1.0 -> 1 ( 0.0) -> 0
// 2 -> 1.5 -> 2 (+0.5) -> 0
// 3 -> 2.0 -> 2 ( 0.0) -> 0
// 4 -> 2.5 -> 2 (-0.5) -> -1
// 5 -> 3.0 -> 2 (-1.0) -> -1
// 6 -> 3.5 -> 3 (-0.5) -> -1
// 7 -> 4.0 -> 3 (-1.0) -> -1
// 8 -> 4.5 -> 3 (-1.5) -> -2
// 9 -> 5.0 -> 3 (-2.0) -> -2
// 10 -> 5.5 -> 4 (-1.5) -> -2
// 11 -> 6.0 -> 4 (-2.0) -> -2
// 12 -> 6.5 -> 4 (-2.5) -> -3
// 13 -> 7.0 -> 4 (-3.0) -> -3
//
//// Punctuation appears to be ignored (prepended/appended
//// without affecting ORP).
//// Using floor() or floats the pattern is confusing as
//// it appears to both ascend and descend in integer
//// steps. Using rounding doesn't help, but using ceil
//// there appears to be a pattern of $ (n-(n%4))/4 $.
//// Switching to German gives us a few longer words,
//// and it appears to hold true for all the examples I
//// ran through.
if (_symbols)
{
// If _symbols is true, we're considering all characters
// in the word (including symbols) when calculating ORP
strippedWord = ["", _word, ""];
}
else
{
strippedWord = sReader_stripPunctuation(_word);
}
wordLength = strippedWord[1].length; // Length of the word
wordCenter = (wordLength+1)/2; // Center of the word
orpBias = -1*(wordLength - wordLength%4)/4; // Offset (see above comment block)
orp = Math.ceil(wordCenter) + orpBias; // Return value
orp += strippedWord[0].length; // Account for prefixing symbols
if (debug)
{
console.log("sReader_calculateOrp :: \""+ strippedWord[0] +"\", \""+ strippedWord[1] +"\", \""+ strippedWord[2] +"\"");
console.log("sReader_calculateOrp :: \""+ _word +"\"");
console.log("sReader_calculateOrp :: "+ " ".repeat(orp-1) +"^");
}
return orp;
}
function sReader_printWord(_word, _symbols = false, _iType = "Solid", _iSym = "^", _iCount = 1, _hideText = false)
{
// TODO: @sumptum reduce the insane number of parameters being passed in...
// and/or OOPify this mess
indicator = true;
// Redundant variable at the moment
orp = sReader_calculateOrp(_word, _symbols);
word = [_word.slice(0, orp-1), _word.charAt(orp-1), _word.slice(orp, _word.length)];
// Splitting up the word for printing with different colours
htmlBuffer =
'<span class="sReader_text" style="color: #111;">'+ word[0].trim() +'</span>'+
'<span class="sReader_text" style="color: #333;">'+ word[1].trim() +'</span>'+
'<span class="sReader_text" style="color: #111;">'+ word[2].trim() +'</span>'+
'<br>' ;
if (indicator)
{
indicatorBuffer = '<span class="i">'+ _iSym +'</span>';
// Each indicator symbol is given it's own class for animation/styling purposes
htmlBuffer += '<span class="indicator indicator'+_iType+'">'+ " ".repeat(orp-1) + indicatorBuffer.repeat(_iCount) +'</span>';
// Here the indicator is offset by the ORP value as well, so that it lines up
// underneath the word at the ORP
}
document.getElementById("sReader_outputText").innerHTML = htmlBuffer;
document.getElementById("sReader_outputTextDiv").style.marginLeft = -1*((document.getElementById("sReader_outputText").clientWidth/_word.length)*orp) +"px";
// Not sure this was necessary, appeared when doing some CSS wrangling
// TODO: @sumptum remove/clean up extra div if unnecessary
htmlBuffer = document.getElementById("sReader_wordLog").innerHTML;
if (_iType == "Fade" || _iType == "Blink" )
{
htmlBuffer += "<br>";
}
else if (_iType == "Solid")
{
htmlBuffer += _word + " ";
}
document.getElementById("sReader_wordLog").innerHTML = htmlBuffer;
document.getElementById("sReader_wordLog").parentNode.parentNode.scrollTop = document.getElementById("sReader_wordLog").parentNode.parentNode.scrollHeight;
if (_hideText)
{
el = document.getElementsByClassName("sReader_text");
// Hide each part of the text
// TODO: @sumptum maybe this could be used for some interesting flickering transition?
// (if not too distracting)
for (i=0; i<el.length; ++i)
{
el[i].style.opacity = "0.00";
}
}
}
function sReader_printString(_str)
{
// The useful part! Let's print a sentence.
relativeSpeedPenalty = true;
// Fine tuning the speed penalty doesn't seem
// to be necessary, keeping it relative to
// the reading speed works okay. But it could
// be good to set manually with some inputs,
// e.g. numerical / mathematical, although
// the suitability of such data for RSVP is
// debatable
readingSpeed = 60; // Base reading speed in ms
speedPenalty = 25; // Used to slow down for longer words
// (applied per character)
if (relativeSpeedPenalty)
{
speedPenalty = readingSpeed/4.5;
}
str = _str.split(" "); // Get the printable parts of the string
delays = 0; // Keep track of the accumulated delays
for (let i=0; i<=str.length; ++i)
{
let subStr = str[i]; // New variable to stay in scope
let delay = delays; // Delay to be added when triggering the timer
if (i == str.length)
{
// We've reached the end of the string
setTimeout(
function()
{
sReader_printWord("...", true, "Fade", "^", 1, true);
// Prints an invisible elipsis and uses a Fading animation
// on the indicator
sReader_randomTimer();
// Sets up the timer because we'll need it in a second
}, i*readingSpeed+500+delay
);
setTimeout(
function()
{
sReader_printWord("...", true, "Blink", ".", 5, true);
// Changes the indicator to a series of 5 periods,
// randomly blinking
sReader_randomTimer();
}, i*readingSpeed+500+1500+delay
);
}
else
{
// Printing words
setTimeout(
function()
{
sReader_printWord(subStr);
}, i*readingSpeed+delay
);
}
if (/[,.;-]/g.test(subStr))
{
// We've got a character here, pausing
// to allow the reader to get their
// bearings
delays += speedPenalty*12;
// 12 is a totally arbitrary number,
// but seems about right to me
}
if (i==0)
{
delays += speedPenalty*24;
// Pauses for twice the length of a normal / "symbol" pause at the
// beginning of a string, so the reader doesn't miss the first word
}
if (subStr!==undefined)
{
// Making sure we're not about to throw an exception because we've
// hit the end of the array
if (subStr.length > 0)
{
// At first this only applied to words longer than 4 characters,
// but that resulted in words with fewer than 4 characters being
// hard to adjust independently of longer words.
// Left it here in case I change my mind about relative speed
// penalties per character
delays += (subStr.length)*speedPenalty;
// Adds a speed penalty per character to slow down longer words
}
}
}
}