Warning: A few vulnerabilities in this commit, don't use outside a test environment
292 lines
9.8 KiB
JavaScript
292 lines
9.8 KiB
JavaScript
function sReader_randomTimer()
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{
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// Generates random variables for the CSS animations
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el = document.querySelectorAll("#sReader_outputText .indicator .i");
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for (i=0; i<el.length; ++i)
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{
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el[i].style.setProperty("--delay", Math.random()/2+"s");
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el[i].style.setProperty("--speed", 2+Math.random()+"s");
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}
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}
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function sReader_stripPunctuation(_word)
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{
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// Strip away leading punctuation and trailing punctuation,
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// as we don't want it to factor into the ORP calculation
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pre = ""; // Prefix characters
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main = ""; // Main characters (for ORP)
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post = ""; // Postfix characters
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stage = 0; // Keep track of how far we've gotten
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lookBehind = 0; // Keep track of no. of trailing symbols
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i = 0; // Loop counter
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while (i<_word.length)
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{
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switch(stage)
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{
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case 0:
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{
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if (/^[A-Za-z0-9]/.test(_word.charAt(i)))
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{
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++stage;
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// Current character is a letter/number,
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// so we're looking at the start of the
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// relavent block of text...
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}
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else
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{
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pre += _word.charAt(i++);
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// Append to prefix string
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}
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break;
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}
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case 1:
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{
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if (/^[A-Za-z0-9]/.test(_word.charAt(i)))
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{
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lookBehind = 0;
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main += _word.charAt(i++);
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// Still looking at relavent characters,
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// so we reset the lookBehind counter
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// (embedded symbols are considered
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// relavent also)
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}
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else
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{
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++lookBehind;
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main += _word.charAt(i++);
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// Here we are continuing to append to
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// the main string, but noting how many
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// symbols we have seen in a row last.
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// This way we know to move them to the
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// suffix in a bit
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}
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break;
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}
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default:
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{
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break;
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}
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}
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}
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if (lookBehind > 0)
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{
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// There are trailing symbols to process
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for (i=0; i<main.length; ++i)
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{
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if (i >= (main.length - lookBehind))
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{
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post += main.charAt(i);
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}
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}
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main = main.slice(0, -lookBehind);
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}
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returnVal = [pre, main, post];
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// Bundle everything together in an array to return
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return returnVal;
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}
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function sReader_calculateOrp(_word, _symbols = false)
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{
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//// Naive approximation of Spritz's ORP algorithm
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//// https://www.spritz.com/faqs
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////
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//// wordCount -> wordCenter -> ORP
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//// (deviation from center) -> deviation with
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//// ceil() on center
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//
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// 1 -> 1.0 -> 1 ( 0.0) -> 0
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// 2 -> 1.5 -> 2 (+0.5) -> 0
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// 3 -> 2.0 -> 2 ( 0.0) -> 0
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// 4 -> 2.5 -> 2 (-0.5) -> -1
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// 5 -> 3.0 -> 2 (-1.0) -> -1
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// 6 -> 3.5 -> 3 (-0.5) -> -1
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// 7 -> 4.0 -> 3 (-1.0) -> -1
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// 8 -> 4.5 -> 3 (-1.5) -> -2
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// 9 -> 5.0 -> 3 (-2.0) -> -2
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// 10 -> 5.5 -> 4 (-1.5) -> -2
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// 11 -> 6.0 -> 4 (-2.0) -> -2
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// 12 -> 6.5 -> 4 (-2.5) -> -3
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// 13 -> 7.0 -> 4 (-3.0) -> -3
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//
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//// Punctuation appears to be ignored (prepended/appended
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//// without affecting ORP).
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//// Using floor() or floats the pattern is confusing as
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//// it appears to both ascend and descend in integer
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//// steps. Using rounding doesn't help, but using ceil
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//// there appears to be a pattern of $ (n-(n%4))/4 $.
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//// Switching to German gives us a few longer words,
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//// and it appears to hold true for all the examples I
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//// ran through.
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if (_symbols)
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{
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// If _symbols is true, we're considering all characters
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// in the word (including symbols) when calculating ORP
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strippedWord = ["", _word, ""];
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}
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else
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{
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strippedWord = sReader_stripPunctuation(_word);
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}
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wordLength = strippedWord[1].length; // Length of the word
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wordCenter = (wordLength+1)/2; // Center of the word
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orpBias = -1*(wordLength - wordLength%4)/4; // Offset (see above comment block)
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orp = Math.ceil(wordCenter) + orpBias; // Return value
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orp += strippedWord[0].length; // Account for prefixing symbols
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if (debug)
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{
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console.log("sReader_calculateOrp :: \""+ strippedWord[0] +"\", \""+ strippedWord[1] +"\", \""+ strippedWord[2] +"\"");
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console.log("sReader_calculateOrp :: \""+ _word +"\"");
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console.log("sReader_calculateOrp :: "+ " ".repeat(orp-1) +"^");
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}
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return orp;
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}
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function sReader_printWord(_word, _symbols = false, _iType = "Solid", _iSym = "^", _iCount = 1, _hideText = false)
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{
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// TODO: @sumptum reduce the insane number of parameters being passed in...
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// and/or OOPify this mess
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indicator = true;
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// Redundant variable at the moment
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orp = sReader_calculateOrp(_word, _symbols);
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word = [_word.slice(0, orp-1), _word.charAt(orp-1), _word.slice(orp, _word.length)];
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// Splitting up the word for printing with different colours
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htmlBuffer =
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'<span class="sReader_text" style="color: #111;">'+ word[0].trim() +'</span>'+
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'<span class="sReader_text" style="color: #333;">'+ word[1].trim() +'</span>'+
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'<span class="sReader_text" style="color: #111;">'+ word[2].trim() +'</span>'+
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'<br>' ;
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if (indicator)
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{
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indicatorBuffer = '<span class="i">'+ _iSym +'</span>';
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// Each indicator symbol is given it's own class for animation/styling purposes
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htmlBuffer += '<span class="indicator indicator'+_iType+'">'+ " ".repeat(orp-1) + indicatorBuffer.repeat(_iCount) +'</span>';
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// Here the indicator is offset by the ORP value as well, so that it lines up
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// underneath the word at the ORP
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}
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document.getElementById("sReader_outputText").innerHTML = htmlBuffer;
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document.getElementById("sReader_outputTextDiv").style.marginLeft = -1*((document.getElementById("sReader_outputText").clientWidth/_word.length)*orp) +"px";
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// Not sure this was necessary, appeared when doing some CSS wrangling
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// TODO: @sumptum remove/clean up extra div if unnecessary
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htmlBuffer = document.getElementById("sReader_wordLog").innerHTML;
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if (_iType == "Fade" || _iType == "Blink" )
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{
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htmlBuffer += "<br>";
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}
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else if (_iType == "Solid")
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{
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htmlBuffer += _word + " ";
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}
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document.getElementById("sReader_wordLog").innerHTML = htmlBuffer;
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document.getElementById("sReader_wordLog").parentNode.parentNode.scrollTop = document.getElementById("sReader_wordLog").parentNode.parentNode.scrollHeight;
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if (_hideText)
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{
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el = document.getElementsByClassName("sReader_text");
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// Hide each part of the text
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// TODO: @sumptum maybe this could be used for some interesting flickering transition?
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// (if not too distracting)
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for (i=0; i<el.length; ++i)
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{
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el[i].style.opacity = "0.00";
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}
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}
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}
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function sReader_printString(_str)
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{
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// The useful part! Let's print a sentence.
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relativeSpeedPenalty = true;
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// Fine tuning the speed penalty doesn't seem
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// to be necessary, keeping it relative to
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// the reading speed works okay. But it could
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// be good to set manually with some inputs,
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// e.g. numerical / mathematical, although
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// the suitability of such data for RSVP is
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// debatable
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readingSpeed = 60; // Base reading speed in ms
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speedPenalty = 25; // Used to slow down for longer words
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// (applied per character)
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if (relativeSpeedPenalty)
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{
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speedPenalty = readingSpeed/4.5;
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}
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str = _str.split(" "); // Get the printable parts of the string
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delays = 0; // Keep track of the accumulated delays
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for (let i=0; i<=str.length; ++i)
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{
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let subStr = str[i]; // New variable to stay in scope
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let delay = delays; // Delay to be added when triggering the timer
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if (i == str.length)
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{
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// We've reached the end of the string
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setTimeout(
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function()
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{
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sReader_printWord("...", true, "Fade", "^", 1, true);
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// Prints an invisible elipsis and uses a Fading animation
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// on the indicator
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sReader_randomTimer();
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// Sets up the timer because we'll need it in a second
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}, i*readingSpeed+500+delay
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);
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setTimeout(
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function()
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{
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sReader_printWord("...", true, "Blink", ".", 5, true);
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// Changes the indicator to a series of 5 periods,
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// randomly blinking
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sReader_randomTimer();
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}, i*readingSpeed+500+1500+delay
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);
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}
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else
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{
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// Printing words
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setTimeout(
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function()
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{
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sReader_printWord(subStr);
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}, i*readingSpeed+delay
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);
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}
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if (/[,.;-]/g.test(subStr))
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{
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// We've got a character here, pausing
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// to allow the reader to get their
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// bearings
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delays += speedPenalty*12;
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// 12 is a totally arbitrary number,
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// but seems about right to me
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}
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if (i==0)
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{
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delays += speedPenalty*24;
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// Pauses for twice the length of a normal / "symbol" pause at the
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// beginning of a string, so the reader doesn't miss the first word
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}
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if (subStr!==undefined)
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{
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// Making sure we're not about to throw an exception because we've
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// hit the end of the array
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if (subStr.length > 0)
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{
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// At first this only applied to words longer than 4 characters,
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// but that resulted in words with fewer than 4 characters being
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// hard to adjust independently of longer words.
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// Left it here in case I change my mind about relative speed
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// penalties per character
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delays += (subStr.length)*speedPenalty;
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// Adds a speed penalty per character to slow down longer words
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}
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}
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}
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}
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