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862973e4c2
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File added: Alternative colour schemes
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2017-12-13 10:17:39 +00:00 |
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7c66002c7a
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Rewritten to use structs for ball and paddle variables, thereby grouping everything together and keeping the functions simple/easy to read
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2017-12-13 10:12:21 +00:00 |
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00a089f6f9
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Applied tickrate to updateBall function and introduced updatePaddle function (also using tickrate) to keep timing consistent across platforms/launch scenarios - not yet tested on Linux
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2017-12-13 09:03:35 +00:00 |
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c2bb045d5e
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Fixed issue with function definition mismatch. Created a basic timer; starting work on issue #1
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2017-12-11 11:37:17 +00:00 |
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f08b0d5b75
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Added some comments and changed X velocity post paddle-collision to be proportional to the relative position of the ball and paddle
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2017-12-10 20:39:34 +00:00 |
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54b9eb14f0
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Modified paddle to move in non-integer steps, created a ball with a function for updating based off of position relative to walls and paddle plus function to draw the ball
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2017-12-10 20:24:28 +00:00 |
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2f7a81dd9f
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Re-wrote to use OpenGL (based off glboilerplate/glboilerplate.c), modified window size and colour scheme to match the design doc. Implemented colour struct and background drawing function
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2017-12-10 19:44:04 +00:00 |
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ca55281463
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Added a compiler condition so we can play on Windows too
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2017-12-10 17:55:35 +00:00 |
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5af07e88f0
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Started to create GL boilerplate
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2017-12-08 14:05:37 +00:00 |
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86611c5bee
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Added pongy code
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2017-12-07 17:13:16 +00:00 |
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134d5c87a1
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Fixed that typo again
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2017-12-07 14:37:12 +00:00 |
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8b2c58b1c8
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Fixed a typo and swapped a few perrors for fprintfs
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2017-12-07 14:33:49 +00:00 |
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Joe Adams
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c36c56373b
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Edited readme
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2017-12-07 14:28:29 +00:00 |
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Joe Adams
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27be4c3fcb
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Edited readme
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2017-12-07 14:23:35 +00:00 |
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Joe Adams
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1ff74704cd
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Edited readme
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2017-12-07 14:21:49 +00:00 |
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Joe Adams
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36ae4ef06f
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Edited readme
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2017-12-07 14:20:54 +00:00 |
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Joe Adams
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74b15c7b7b
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Edited readme
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2017-12-07 14:20:11 +00:00 |
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Adams Joseph
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70ff7e3386
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Initial commit
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2017-12-07 14:17:02 +00:00 |
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