1855 lines
139 KiB
C

#ifdef _WIN32
#include <Windows.h>
#include <SDL.h>
#include <SDL_ttf.h>
#include <SDL_image.h>
#else
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_image.h>
#endif
#include <GL/gl.h>
#include <GL/glu.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct coord {
double x;
double y;
} coord;
typedef struct colour {
double r;
double g;
double b;
double a;
} colour;
typedef struct paddle {
int width;
int height;
double x;
} paddle;
typedef struct ball {
double x;
double y;
double vX;
double vY;
double initVX;
double initVY;
double radius;
char isColliding;
char stickToPaddle;
} ball;
typedef struct brick {
char brickType;
int x;
int y;
int width;
int height;
char destroyed;
} brick;
typedef struct brickCD {
char isLeaf;
int x;
int y;
int width;
int height;
struct brickCD *container;
int brickID;
} brickCD;
double heronsFormula(coord a, coord b, coord c) {
double A = sqrt(pow((a.x - b.x), 2) + pow((a.y - b.y), 2));
double B = sqrt(pow((b.x - c.x), 2) + pow((b.y - c.y), 2));
double C = sqrt(pow((c.x - a.x), 2) + pow((c.y - a.y), 2));
double s = (A + B + C) / 2;
return sqrt(s*(s - A)*(s - B)*(s - C));
}
int loadTextures(GLuint *texture, const char *imageLoc);
void surfaceToTexture(GLuint *texture, SDL_Surface *surface);
char vertexWithinQuad(coord point, coord *quad);
void updatePaddle(Uint32 tickrate, paddle *thePaddle, char moveX, int winWidth, int winHeight);
void updateBall(Uint32 tickrate, ball *theBall, paddle *thePaddle, int winWidth, int winHeight, brick *bricks, int brickCount, int *playerLives);
void updateScore(int *playerScore, brick *bricks, int brickCount);
void drawText(const char *text, TTF_Font *font, SDL_Color txtColour, coord loc) {
SDL_Surface *text_surface = TTF_RenderUTF8_Blended(font, text, txtColour);
if (text_surface==NULL) {
fprintf(stderr, "Error generating text");
} else {
GLuint testTxt;
surfaceToTexture(&testTxt, text_surface);
glBindTexture(GL_TEXTURE_2D, testTxt);
GLint matrixmode = 0;
glGetIntegerv(GL_MATRIX_MODE, &matrixmode);
glPushMatrix();
glTranslated(loc.x-(text_surface->w/2), loc.y, 0.0);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex3d(0.0, 0.0, 0.0);
glTexCoord2f(0, 1); glVertex3d(0.0, -1*text_surface->h, 0.0);
glTexCoord2f(1, 1); glVertex3d(text_surface->w, -1*text_surface->h, 0.0);
glTexCoord2f(1, 0); glVertex3d(text_surface->w, 0.0, 0.0);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glPopMatrix();
glMatrixMode(matrixmode);
}
}
void drawHearts(GLuint heartFullTex, GLuint heartEmptyTex, int playerLives, int winWidth, int winHeight);
void drawPaddle(paddle *thePaddle, int winWidth, int winHeight, colour *c);
void drawBall(ball *theBall, colour *c);
void drawBricks(brick *bricks, int brickCount, int winWidth, int winHeight, colour *colours);
void drawBg(int winWidth, int winHeight, colour *c1, colour *c2);
void initialiseBricks(brick *bricks, int *brickCount);
void initialiseBricks2(brick *bricks, int *brickCount);
int main(void) {
/*
* RETURN CODES
* 0: Success
* 1: SDL init fail
* 2: Error creating Window
* 3: Error creating context
* 4: SDL_TTF init fail
* 5: Error loading font(s)
* 6: Error loading image asset(s)
*
*/
/* ----------------
* SDL Init
* ----------------
*/
if (SDL_Init(SDL_INIT_EVERYTHING)!=0) {
perror("[FAILED] Initialising SDL: ");
return 1;
}
if (TTF_Init() < 0) {
perror("[FAILED] Initialising SDL_TTF: ");
}
int go; //Var for loop control
int step = 0; //Var for step counter
/* ----------------
* Main Window
* ----------------
* Create the main output Window for SDL
*/
// Window vars
int winPosX = 100; int winPosY = 100;
int winWidth = 480; int winHeight = 720;
char windowTitle[128] = "Breakout";
Uint32 timer;
SDL_Window *window1 = SDL_CreateWindow(
windowTitle,
winPosX, winPosY,
winWidth, winHeight,
SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL
);
if (window1==NULL) {
fprintf(stderr, "[FAILED] Creating Window window1");
return 2; //Error creating Window
}
/*
* ----------------
* Renderer
* ----------------
* Creates the main renderer (tied to main window)
*/
//SDL_Renderer * renderer1 = SDL_CreateRenderer(window1, -1, 0);
//if (renderer1==NULL) {
// fprintf(stderr, "[FAILED] Creating renderer renderer1 for window1");
// return 3;
//}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); // Specifies the version of the OpenGL context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5); // (here, 1.5) -- hello, 2003!
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); // Allows deprecated functions to be used
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); // Set depth buffer to 16 bits, if OpenGL agrees (see below)
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); // Enable double buffering
SDL_GLContext context1 = SDL_GL_CreateContext(window1); // Use SDL_GL_MakeCurrent function to switch contexts
if (context1 == NULL) {
fprintf(stderr, "[FAILED] Creating render context context1 for window1");
return 3;
}
glFrontFace(GL_CCW); // Counter-clockwise winding
glEnable(GL_NORMALIZE); // Vectors normalized after transforming to keep units consistent for lighting
glShadeModel(GL_SMOOTH); // GL_FLAT for flat shading instead
glEnable(GL_DEPTH_TEST); // Enables depth comparisons
glEnable(GL_TEXTURE_2D); // Enables use of textures
glAlphaFunc(GL_GREATER, 0);
glEnable(GL_ALPHA_TEST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glMatrixMode(GL_PROJECTION); // Sets our matrix mode (initially) to work with the projection stack
glLoadIdentity(); // Projection matrix is now the identity matrix, so we can work in 2D space
gluOrtho2D(
-1.0*(GLdouble)(winWidth / 2), // Left
(GLdouble)(winWidth / 2), // Right
-1.0*(GLdouble)(winHeight / 2), // Bottom
(GLdouble)(winHeight / 2) // Top
);
glViewport(0, 0, winWidth, winHeight); // Set the viewport to fill the window
timer = SDL_GetTicks();
/*
* ----------------
* Game variables
* ----------------
*/
char subSteps = 2; // Draw every N+1 frames, thereby calculating movement more precisely
int targetFPS = 60; // Limit FPS to this value, to stop unneccessary calculations
char moveX=0;
brick bricks[2048];
int brickCount;
colour brickColours[4];
brickColours[3] = (colour) { .r = 1.0000 /*255*/, .g = 0.2510 /*64 */, .b = 0.6549 /*167*/, .a = 1 };
brickColours[2] = (colour) { .r = 0.4588 /*117*/, .g = 0.5490 /*140*/, .b = 1.0000 /*255*/, .a = 1 };
brickColours[1] = (colour) { .r = 0.3490 /*89 */, .g = 0.8706 /*222*/, .b = 1.0000 /*255*/, .a = 1 };
brickColours[0] = (colour) { .r = 1.0000 /*255*/, .g = 0.7569 /*193*/, .b = 0.1216 /*31 */, .a = 1 };
initialiseBricks(&bricks, &brickCount);
ball theBall = {
.x = 0,
.y = 0,
.vX = 1.5f,
.vY = -5.0f,
.initVX = theBall.vX,
.initVY = theBall.vY,
.radius = 4,
.isColliding = 0,
.stickToPaddle = 1
};
paddle thePaddle = {
.width = 50,
.height = 10,
.x = (winWidth/2)-(thePaddle.width/2)
};
char txtL[4] = "000";
char txtR[4] = "000";
int playerScore = 0;
int level = 1;
int playerLives = 3;
/*
* ----------------
* Font stuff
* ----------------
*/
TTF_Font* font_main = TTF_OpenFont("assets/font_main.ttf", 56);
if (font_main == NULL) {
printf("[FAILED] Unable to load font\n");
return 5;
}
SDL_Color textColour = {
.a = 255,
.r = 255,
.g = 255,
.b = 255
};
/*
* --------------------------------
* Loading required textures
* --------------------------------
*/
GLuint heartFullTex;
GLuint heartEmptyTex;
if (
loadTextures(&heartEmptyTex, "assets/heartUsed.png") ||
loadTextures(&heartFullTex, "assets/heartFull.png") > 1) {
return 6;
}
/*
* ----------------
* Let's go!
* ----------------
*/
go=1;
while(go) {
/* ----------------
* Timing control
* ----------------
*
*/
Uint32 tickrate=SDL_GetTicks()-timer;
timer=SDL_GetTicks();
int fps=1000/(tickrate+1);
/*
* ----------------
* Event handling
* ----------------
*/
SDL_Event incomingEvent;
while (SDL_PollEvent(&incomingEvent)) {
switch (incomingEvent.type) {
case SDL_QUIT:
// User requested program quit - e.g. window close
go=0;
break;
case SDL_KEYDOWN:
switch(incomingEvent.key.keysym.sym) {
case SDLK_ESCAPE:
go = 0;
break;
case SDLK_LEFT:
moveX=-1;
break;
case SDLK_RIGHT:
moveX=1;
break;
case SDLK_SPACE:
theBall.stickToPaddle = 0;
break;
}
break;
case SDL_KEYUP:
switch(incomingEvent.key.keysym.sym) {
case SDLK_LEFT:
moveX=0;
break;
case SDLK_RIGHT:
moveX=0;
break;
}
break;
}
}
/*
* ----------------
* Update elements
* ----------------
*/
if (playerLives > 0) {
sprintf(txtL, "%03d", playerScore);
sprintf(txtR, "%03d", level);
updatePaddle(tickrate, &thePaddle, moveX, winWidth, winHeight);
updateBall(tickrate, &theBall, &thePaddle, winWidth, winHeight, &bricks, brickCount, &playerLives);
updateScore(&playerScore, &bricks, brickCount);
}
if (step % (subSteps+1) == 0) {
//step = 0;
/*
* ----------------
* Draw to buffer
* ----------------
*/
SDL_GL_MakeCurrent(window1, context1);
sprintf(windowTitle, "Breakout: Score (%d), lives remaining (%d)", playerScore, playerLives);
SDL_SetWindowTitle(window1, windowTitle);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
colour paddleCol;
paddleCol.r = 1.0; paddleCol.g = 1.0; paddleCol.b = 1.0; paddleCol.a = 1.0;
colour bgcol1; colour bgcol2;
bgcol1.r = 0.7216; /*184*/ bgcol2.r = 0.0824; /*21 */
bgcol1.g = 0.2471; /*63 */ bgcol2.g = 0.0901; /*23 */
bgcol1.b = 0.6078; /*155*/ bgcol2.b = 0.4431; /*113*/
bgcol1.a = 1.0000; /*255*/ bgcol2.a = 1.0000; /*255*/
if (playerLives==0) {
drawText("Game Over", font_main, textColour, (coord){ .x=0, .y=-128});
}
drawText(txtL, font_main, textColour, (coord){ .x=-128, .y=(winHeight/2)-32 });
drawText(txtR, font_main, textColour, (coord){ .x=128, .y=(winHeight/2)-32 });
drawHearts(heartFullTex, heartEmptyTex, playerLives, winWidth, winHeight);
drawPaddle(&thePaddle, winWidth, winHeight, &paddleCol);
drawBall(&theBall, &paddleCol);
drawBricks(&bricks, brickCount, winWidth, winHeight, &brickColours);
drawBg(winWidth, winHeight, &bgcol1, &bgcol2);
glFlush();
/*
* --------------------------------
* Output to Window
* --------------------------------
*/
SDL_GL_SwapWindow(window1);
}
if (SDL_GetTicks() - timer < 1000 / (targetFPS * (subSteps+1))) SDL_Delay((1000 / (targetFPS * (subSteps+1))) - (SDL_GetTicks() - timer));
step++;
}
/*
* --------------------------------
* Clean up after ourselves
* --------------------------------
*/
SDL_GL_DeleteContext(context1);
SDL_DestroyWindow(window1);
SDL_Quit();
return 0;
}
int loadTextures(GLuint *texture, const char *imageLoc) {
char errorMsg[512];
sprintf(errorMsg, "[FAILED] Opening %s", imageLoc);
SDL_Surface *surface = IMG_Load(imageLoc);
if (surface == NULL) {
fprintf(stderr, errorMsg);
return 1;
}
*texture = 0;
// Start of code from SDLTutorials.com
int Mode = GL_RGB;
glGenTextures(1, texture);
glBindTexture(GL_TEXTURE_2D, *texture);
if (surface->format->BytesPerPixel == 4) {
Mode = GL_RGBA;
}
glTexImage2D(GL_TEXTURE_2D, 0, Mode, surface->w, surface->h, 0, Mode, GL_UNSIGNED_BYTE, surface->pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// End of code from SDLTutorials.com
// Tim Jones (2011) SDL Surface to OpenGL Texture, Available at: http://www.sdltutorials.com/sdl-tip-sdl-surface-to-opengl-texture (Accessed: 10/01/2018)
return 0;
}
void surfaceToTexture(GLuint *texture, SDL_Surface *surface) {
*texture = 0;
int Mode = GL_RGB;
glGenTextures(1, texture);
glBindTexture(GL_TEXTURE_2D, *texture);
if (surface->format->BytesPerPixel == 4) {
Mode = GL_RGBA;
}
glTexImage2D(GL_TEXTURE_2D, 0, Mode, surface->w, surface->h, 0, Mode, GL_UNSIGNED_BYTE, surface->pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
char vertexWithinQuad(coord point, coord *quad) {
double quadArea = heronsFormula(quad[0], quad[1], quad[2]) + heronsFormula(quad[1], quad[2], quad[3]);
double testArea = 0;
testArea += heronsFormula(point, quad[0], quad[1]);
testArea += heronsFormula(point, quad[1], quad[2]);
testArea += heronsFormula(point, quad[2], quad[3]);
testArea += heronsFormula(point, quad[3], quad[0]);
if ((int)testArea == (int)quadArea) {
return 1;
} else {
return 0;
}
}
void updatePaddle(Uint32 tickrate, paddle *thePaddle, char moveX, int winWidth, int winHeight) {
thePaddle->x += moveX * 0.5 * tickrate;
if (thePaddle->x < 0-(thePaddle->width/2)) thePaddle->x = 0-(thePaddle->width/2);
if (thePaddle->x > winWidth-(thePaddle->width/2)) thePaddle->x = winWidth-(thePaddle->width/2);
}
void updateBall(Uint32 tickrate, ball *theBall, paddle *thePaddle, int winWidth, int winHeight, brick *bricks, int brickCount, int *playerLives) {
if (theBall->stickToPaddle == 0) {
double ballNX = theBall->x + theBall->vX * 0.1 * tickrate; // Calculates the position of the ball's centre on the next step
double ballNY = theBall->y + theBall->vY * 0.1 * tickrate;
double paddleRX = thePaddle->x - (double)(winWidth / 2); // Converts paddle X/Y to coordinates relative to the center of the window as the ball
double paddleRY = 20 - (double)(winHeight / 2); // (Default is absolute, offset from the top left corner of window)
coord paddleQ[4] = {
{.x = paddleRX,.y = paddleRY }, // Sets up a quad (coord array) to pass to vertexWithinQuad function later
{.x = paddleRX,.y = paddleRY - thePaddle->height },
{.x = paddleRX + thePaddle->width,.y = paddleRY - thePaddle->height },
{.x = paddleRX + thePaddle->width,.y = paddleRY },
};
// Collision with paddle
// (Testing each vertex of ball against paddle quad)
char colliding = 0;
int mults[4] = { -1,-1,1,1 };
for (int i = 0, j = 3; i < 4; i++, j++) {
coord ballN = { .x = ballNX + (theBall->radius*mults[i % 4]),.y = ballNY + (theBall->radius*mults[j % 4]) }; // Constructs pairs of coordinates referring to each vertex of the ball
if (vertexWithinQuad(ballN, paddleQ)) colliding = 1;
}
if (colliding) {
if (theBall->isColliding == 0) {
theBall->isColliding = 1; // This keeps track of any current attepmts to 'solve' collision
// Without this flag, if the ball ends up within another object and moving slow enough that on the next frame it has not escaped the object,
// it will repeatedly have its velocity multiplied by -1 and get stuck, effectively moving only along one axis. With this flag,
// the game will ignore subsequent collisions, until it is no longer colliding. Note this does not solve the same problem where two objects
// are very close to each other and on exiting one object it enters another, in which case the ball will move through the other objects
if (theBall->x + theBall->radius < paddleRX) { // Left side collision
theBall->vX *= -1.0;
}
else if (theBall->x - theBall->radius > paddleRX + thePaddle->width) { // Right side collision
theBall->vX *= -1.0;
}
else { // Top or bottom collision
theBall->vY *= -1.0;
theBall->vX = ((ballNX - paddleRX - (double)(thePaddle->width / 2)) / ((double)thePaddle->width / 2))*theBall->initVX; // Sets X velocity to be proportional to the relative position of the ball and the paddle on collision
}
}
else {
// Already solving a collision
}
}
else {
theBall->isColliding = 0;
}
// Collision with bricks
// (Testing each vertex of ball against every brick)
for (int i = 0; i < brickCount; i++) {
colliding = 0;
if (bricks[i].destroyed == 0) {
coord brick[4] = {
{.x = bricks[i].x - (winWidth / 2),.y = bricks[i].y },
{.x = bricks[i].x - (winWidth / 2),.y = bricks[i].y - bricks[i].height },
{.x = bricks[i].x - (winWidth / 2) + bricks[i].width,.y = bricks[i].y - bricks[i].height },
{.x = bricks[i].x - (winWidth / 2) + bricks[i].width,.y = bricks[i].y },
};
for (int j = 0, k = 3; j < 4; j++, k++) {
coord ballN = { .x = ballNX + (theBall->radius*mults[j % 4]),.y = ballNY + (theBall->radius*mults[k % 4]) };
if (vertexWithinQuad(ballN, brick)) colliding = 1;
}
if (colliding) {
if (theBall->x + theBall->radius < bricks[i].x - (winWidth / 2)) { // Left side collision
theBall->vX *= -1.0;
}
else if (theBall->x - theBall->radius > bricks[i].x - (winWidth / 2) + bricks[i].width) { // Right side collision
theBall->vX *= -1.0;
}
else {
theBall->vY *= -1.0;
}
bricks[i].destroyed = 1;
break;
}
}
}
// Collision with window boundaries
if (ballNX > winWidth / 2 || ballNX < (-1.0*winWidth / 2)) { // Collision with walls
theBall->vX *= -1.0;
}
if (ballNY > winHeight / 2) { // Collision with ceiling
theBall->vY *= -1.0;
}
if (ballNY < (-1.0*winHeight / 2)) { // Collision with floor
theBall->x = 0;
theBall->y = 0;
theBall->vX = theBall->initVX;
theBall->vY = theBall->initVY;
*playerLives -= 1;
}
// Update the ball's position
theBall->x += theBall->vX * 0.1 * tickrate;
theBall->y += theBall->vY * 0.1 * tickrate;
} else {
theBall->x = thePaddle->x - (double)(winWidth / 2) + (thePaddle->width)/2;
theBall->y = 26 - (double)(winHeight / 2);
}
}
void updateScore(int *playerScore, brick *bricks, int brickCount) {
*playerScore = 0;
for (int i = 0; i < brickCount; i++) {
if (bricks[i].destroyed == 1) {
switch (bricks[i].brickType) {
case 1:
*playerScore += 1;
break;
case 2:
*playerScore += 3;
break;
case 3:
*playerScore += 5;
break;
case 4:
*playerScore += 7;
break;
}
}
}
}
void drawHearts(GLuint heartFullTex, GLuint heartEmptyTex, int playerLives, int winWidth, int winHeight) {
coord locations[3] = { {.x = -19, .y = -32}, { .x = 0, .y = -32 }, { .x = 19, .y = -32 } };
for (int i = 0; i < 3; i++) {
if (i > playerLives-1) {
glBindTexture(GL_TEXTURE_2D, heartEmptyTex);
} else {
glBindTexture(GL_TEXTURE_2D, heartFullTex);
}
GLint matrixmode = 0;
glGetIntegerv(GL_MATRIX_MODE, &matrixmode);
glPushMatrix();
glTranslated(0.0, (winHeight/2), 0.0);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex3d(0.0+locations[i].x, 0.0+locations[i].y, 0.0);
glTexCoord2f(0, 1); glVertex3d(0.0+locations[i].x, -15.0 + locations[i].y, 0.0);
glTexCoord2f(1, 1); glVertex3d(15.0+locations[i].x, -15.0 + locations[i].y, 0.0);
glTexCoord2f(1, 0); glVertex3d(15.0+locations[i].x, 0.0 + locations[i].y, 0.0);
glEnd();
glPopMatrix();
glMatrixMode(matrixmode);
}
glBindTexture(GL_TEXTURE_2D, 0);
}
void drawBg(int winWidth, int winHeight, colour *c1, colour *c2) {
GLint matrixmode = 0;
glGetIntegerv(GL_MATRIX_MODE, &matrixmode);
glPushMatrix();
glTranslated((GLdouble)(-1*winWidth/2), (GLdouble)(-1*winHeight/2), 0.0);
glBegin(GL_QUADS);
//Top colour
glColor3f(c1->r, c1->g, c1->b);
glVertex2f(winWidth, 0.0);
glVertex2f(0.0,0.0);
//Bottom colour
glColor3f(c2->r, c2->g, c2->b);
glVertex2f(0.0,winHeight);
glVertex2f(winWidth, winHeight);
glEnd();
}
void drawPaddle(paddle *thePaddle, int winWidth, int winHeight, colour *c) {
GLint matrixmode = 0;
glGetIntegerv(GL_MATRIX_MODE, &matrixmode);
glPushMatrix();
glTranslated((GLdouble)(thePaddle->x)-winWidth/2, (GLdouble)(20-winHeight/2), 0.0);
glBegin(GL_QUADS);
glColor3f(c->r, c->g, c->b);
glVertex3d(0.0, 0.0, 0.0);
glVertex3d(0.0, (double)-1*thePaddle->height, 0.0);
glVertex3d((double)thePaddle->width, (double)-1*thePaddle->height, 0.0);
glVertex3d((double)thePaddle->width, 0.0, 0.0);
glEnd();
glPopMatrix();
glMatrixMode(matrixmode);
}
void drawBall(ball *theBall, colour *c) {
GLint matrixmode = 0;
glGetIntegerv(GL_MATRIX_MODE, &matrixmode);
glPushMatrix();
glTranslated(theBall->x, theBall->y, 0.0);
glBegin(GL_QUADS);
glColor3f(c->r, c->g, c->b);
glVertex3d(-1.0*theBall->radius, 1.0*theBall->radius, 0.0);
glVertex3d(-1.0*theBall->radius, -1.0*theBall->radius, 0.0);
glVertex3d( 1.0*theBall->radius, -1.0*theBall->radius, 0.0);
glVertex3d( 1.0*theBall->radius, 1.0*theBall->radius, 0.0);
glEnd();
glPopMatrix();
glMatrixMode(matrixmode);
}
void drawBricks(brick *bricks, int brickCount, int winWidth, int winHeight, colour *colours) {
for (int i = 0; i < brickCount; i++) {
if (bricks[i].destroyed == 0) {
GLint matrixmode = 0;
glGetIntegerv(GL_MATRIX_MODE, &matrixmode);
glPushMatrix();
glTranslated((double)bricks[i].x - (winWidth / 2), (double)bricks[i].y, 0.0);
glBegin(GL_QUADS);
glColor3f(
colours[bricks[i].brickType - 1].r,
colours[bricks[i].brickType - 1].g,
colours[bricks[i].brickType - 1].b
);
glVertex3d(0.0, 0.0, 0.0);
glVertex3d(0.0, (double)bricks[i].height, 0.0);
glVertex3d((double)bricks[i].width, (double)bricks[i].height, 0.0);
glVertex3d((double)bricks[i].width, 0.0, 0.0);
glEnd();
glPopMatrix();
glMatrixMode(matrixmode);
}
}
}
void initialiseBricks(brick *bricks, int *brickCount) {
bricks[0 ] = (brick) { .brickType = 1, .x = 17, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[1 ] = (brick) { .brickType = 1, .x = 49, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[2 ] = (brick) { .brickType = 1, .x = 81, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[3 ] = (brick) { .brickType = 1, .x = 113, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[4 ] = (brick) { .brickType = 1, .x = 145, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[5 ] = (brick) { .brickType = 1, .x = 177, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[6 ] = (brick) { .brickType = 1, .x = 209, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[7 ] = (brick) { .brickType = 1, .x = 241, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[8 ] = (brick) { .brickType = 1, .x = 273, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[9 ] = (brick) { .brickType = 1, .x = 305, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[10 ] = (brick) { .brickType = 1, .x = 337, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[11 ] = (brick) { .brickType = 1, .x = 369, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[12 ] = (brick) { .brickType = 1, .x = 401, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[13 ] = (brick) { .brickType = 1, .x = 433, .y = 130, .width = 30, .height = 10, .destroyed = 0 };
bricks[14 ] = (brick) { .brickType = 1, .x = 17, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[15 ] = (brick) { .brickType = 1, .x = 49, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[16 ] = (brick) { .brickType = 1, .x = 81, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[17 ] = (brick) { .brickType = 1, .x = 113, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[18 ] = (brick) { .brickType = 1, .x = 145, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[19 ] = (brick) { .brickType = 1, .x = 177, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[20 ] = (brick) { .brickType = 1, .x = 209, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[21 ] = (brick) { .brickType = 1, .x = 241, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[22 ] = (brick) { .brickType = 1, .x = 273, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[23 ] = (brick) { .brickType = 1, .x = 305, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[24 ] = (brick) { .brickType = 1, .x = 337, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[25 ] = (brick) { .brickType = 1, .x = 369, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[26 ] = (brick) { .brickType = 1, .x = 401, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[27 ] = (brick) { .brickType = 1, .x = 433, .y = 142, .width = 30, .height = 10, .destroyed = 0 };
bricks[28 ] = (brick) { .brickType = 2, .x = 17, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[29 ] = (brick) { .brickType = 2, .x = 49, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[30 ] = (brick) { .brickType = 2, .x = 81, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[31 ] = (brick) { .brickType = 2, .x = 113, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[32 ] = (brick) { .brickType = 2, .x = 145, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[33 ] = (brick) { .brickType = 2, .x = 177, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[34 ] = (brick) { .brickType = 2, .x = 209, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[35 ] = (brick) { .brickType = 2, .x = 241, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[36 ] = (brick) { .brickType = 2, .x = 273, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[37 ] = (brick) { .brickType = 2, .x = 305, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[38 ] = (brick) { .brickType = 2, .x = 337, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[39 ] = (brick) { .brickType = 2, .x = 369, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[40 ] = (brick) { .brickType = 2, .x = 401, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[41 ] = (brick) { .brickType = 2, .x = 433, .y = 154, .width = 30, .height = 10, .destroyed = 0 };
bricks[42 ] = (brick) { .brickType = 2, .x = 17, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[43 ] = (brick) { .brickType = 2, .x = 49, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[44 ] = (brick) { .brickType = 2, .x = 81, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[45 ] = (brick) { .brickType = 2, .x = 113, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[46 ] = (brick) { .brickType = 2, .x = 145, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[47 ] = (brick) { .brickType = 2, .x = 177, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[48 ] = (brick) { .brickType = 2, .x = 209, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[49 ] = (brick) { .brickType = 2, .x = 241, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[50 ] = (brick) { .brickType = 2, .x = 273, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[51 ] = (brick) { .brickType = 2, .x = 305, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[52 ] = (brick) { .brickType = 2, .x = 337, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[53 ] = (brick) { .brickType = 2, .x = 369, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[54 ] = (brick) { .brickType = 2, .x = 401, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[55 ] = (brick) { .brickType = 2, .x = 433, .y = 166, .width = 30, .height = 10, .destroyed = 0 };
bricks[56 ] = (brick) { .brickType = 3, .x = 17, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[57 ] = (brick) { .brickType = 3, .x = 49, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[58 ] = (brick) { .brickType = 3, .x = 81, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[59 ] = (brick) { .brickType = 3, .x = 113, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[60 ] = (brick) { .brickType = 3, .x = 145, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[61 ] = (brick) { .brickType = 3, .x = 177, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[62 ] = (brick) { .brickType = 3, .x = 209, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[63 ] = (brick) { .brickType = 3, .x = 241, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[64 ] = (brick) { .brickType = 3, .x = 273, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[65 ] = (brick) { .brickType = 3, .x = 305, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[66 ] = (brick) { .brickType = 3, .x = 337, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[67 ] = (brick) { .brickType = 3, .x = 369, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[68 ] = (brick) { .brickType = 3, .x = 401, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[69 ] = (brick) { .brickType = 3, .x = 433, .y = 178, .width = 30, .height = 10, .destroyed = 0 };
bricks[70 ] = (brick) { .brickType = 3, .x = 17, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[71 ] = (brick) { .brickType = 3, .x = 49, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[72 ] = (brick) { .brickType = 3, .x = 81, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[73 ] = (brick) { .brickType = 3, .x = 113, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[74 ] = (brick) { .brickType = 3, .x = 145, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[75 ] = (brick) { .brickType = 3, .x = 177, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[76 ] = (brick) { .brickType = 3, .x = 209, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[77 ] = (brick) { .brickType = 3, .x = 241, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[78 ] = (brick) { .brickType = 3, .x = 273, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[79 ] = (brick) { .brickType = 3, .x = 305, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[80 ] = (brick) { .brickType = 3, .x = 337, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[81 ] = (brick) { .brickType = 3, .x = 369, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[82 ] = (brick) { .brickType = 3, .x = 401, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[83 ] = (brick) { .brickType = 3, .x = 433, .y = 190, .width = 30, .height = 10, .destroyed = 0 };
bricks[84 ] = (brick) { .brickType = 4, .x = 17, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[85 ] = (brick) { .brickType = 4, .x = 49, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[86 ] = (brick) { .brickType = 4, .x = 81, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[87 ] = (brick) { .brickType = 4, .x = 113, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[88 ] = (brick) { .brickType = 4, .x = 145, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[89 ] = (brick) { .brickType = 4, .x = 177, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[90 ] = (brick) { .brickType = 4, .x = 209, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[91 ] = (brick) { .brickType = 4, .x = 241, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[92 ] = (brick) { .brickType = 4, .x = 273, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[93 ] = (brick) { .brickType = 4, .x = 305, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[94 ] = (brick) { .brickType = 4, .x = 337, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[95 ] = (brick) { .brickType = 4, .x = 369, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[96 ] = (brick) { .brickType = 4, .x = 401, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[97 ] = (brick) { .brickType = 4, .x = 433, .y = 202, .width = 30, .height = 10, .destroyed = 0 };
bricks[98 ] = (brick) { .brickType = 4, .x = 17, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
bricks[99 ] = (brick) { .brickType = 4, .x = 49, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
bricks[100] = (brick) { .brickType = 4, .x = 81, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
bricks[101] = (brick) { .brickType = 4, .x = 113, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
bricks[102] = (brick) { .brickType = 4, .x = 145, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
bricks[103] = (brick) { .brickType = 4, .x = 177, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
bricks[104] = (brick) { .brickType = 4, .x = 209, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
bricks[105] = (brick) { .brickType = 4, .x = 241, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
bricks[106] = (brick) { .brickType = 4, .x = 273, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
bricks[107] = (brick) { .brickType = 4, .x = 305, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
bricks[108] = (brick) { .brickType = 4, .x = 337, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
bricks[109] = (brick) { .brickType = 4, .x = 369, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
bricks[110] = (brick) { .brickType = 4, .x = 401, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
bricks[111] = (brick) { .brickType = 4, .x = 433, .y = 214, .width = 30, .height = 10, .destroyed = 0 };
*brickCount = 112;
}
void initialiseBricks2(brick *bricks, int *brickCount) {
bricks[0] = (brick) { .brickType = 1, .x = 290, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[1] = (brick) { .brickType = 1, .x = 280, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[2] = (brick) { .brickType = 1, .x = 270, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[3] = (brick) { .brickType = 1, .x = 260, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[4] = (brick) { .brickType = 1, .x = 250, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[5] = (brick) { .brickType = 1, .x = 240, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[6] = (brick) { .brickType = 1, .x = 200, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[7] = (brick) { .brickType = 1, .x = 190, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[8] = (brick) { .brickType = 1, .x = 180, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[9] = (brick) { .brickType = 1, .x = 170, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[10] = (brick) { .brickType = 1, .x = 300, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[11] = (brick) { .brickType = 1, .x = 290, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[12] = (brick) { .brickType = 1, .x = 280, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[13] = (brick) { .brickType = 1, .x = 270, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[14] = (brick) { .brickType = 1, .x = 260, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[15] = (brick) { .brickType = 1, .x = 250, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[16] = (brick) { .brickType = 1, .x = 240, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[17] = (brick) { .brickType = 1, .x = 230, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[18] = (brick) { .brickType = 1, .x = 220, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[19] = (brick) { .brickType = 1, .x = 210, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[20] = (brick) { .brickType = 1, .x = 200, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[21] = (brick) { .brickType = 1, .x = 190, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[22] = (brick) { .brickType = 1, .x = 180, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[23] = (brick) { .brickType = 1, .x = 170, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[24] = (brick) { .brickType = 1, .x = 160, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[25] = (brick) { .brickType = 1, .x = 310, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[26] = (brick) { .brickType = 1, .x = 300, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[27] = (brick) { .brickType = 1, .x = 290, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[28] = (brick) { .brickType = 1, .x = 280, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[29] = (brick) { .brickType = 1, .x = 270, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[30] = (brick) { .brickType = 1, .x = 260, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[31] = (brick) { .brickType = 1, .x = 250, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[32] = (brick) { .brickType = 1, .x = 200, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[33] = (brick) { .brickType = 1, .x = 190, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[34] = (brick) { .brickType = 1, .x = 180, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[35] = (brick) { .brickType = 1, .x = 170, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[36] = (brick) { .brickType = 1, .x = 160, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[37] = (brick) { .brickType = 1, .x = 150, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[38] = (brick) { .brickType = 1, .x = 320, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[39] = (brick) { .brickType = 1, .x = 310, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[40] = (brick) { .brickType = 1, .x = 300, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[41] = (brick) { .brickType = 1, .x = 290, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[42] = (brick) { .brickType = 1, .x = 280, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[43] = (brick) { .brickType = 1, .x = 270, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[44] = (brick) { .brickType = 1, .x = 260, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[45] = (brick) { .brickType = 1, .x = 250, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[46] = (brick) { .brickType = 1, .x = 240, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[47] = (brick) { .brickType = 1, .x = 210, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[48] = (brick) { .brickType = 1, .x = 200, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[49] = (brick) { .brickType = 1, .x = 190, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[50] = (brick) { .brickType = 1, .x = 180, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[51] = (brick) { .brickType = 1, .x = 170, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[52] = (brick) { .brickType = 1, .x = 160, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[53] = (brick) { .brickType = 1, .x = 150, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[54] = (brick) { .brickType = 1, .x = 140, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[55] = (brick) { .brickType = 1, .x = 320, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[56] = (brick) { .brickType = 1, .x = 310, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[57] = (brick) { .brickType = 1, .x = 300, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[58] = (brick) { .brickType = 1, .x = 290, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[59] = (brick) { .brickType = 1, .x = 280, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[60] = (brick) { .brickType = 1, .x = 270, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[61] = (brick) { .brickType = 1, .x = 260, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[62] = (brick) { .brickType = 1, .x = 250, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[63] = (brick) { .brickType = 1, .x = 240, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[64] = (brick) { .brickType = 1, .x = 230, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[65] = (brick) { .brickType = 1, .x = 220, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[66] = (brick) { .brickType = 1, .x = 210, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[67] = (brick) { .brickType = 1, .x = 200, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[68] = (brick) { .brickType = 1, .x = 190, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[69] = (brick) { .brickType = 1, .x = 180, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[70] = (brick) { .brickType = 1, .x = 170, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[71] = (brick) { .brickType = 1, .x = 160, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[72] = (brick) { .brickType = 1, .x = 150, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[73] = (brick) { .brickType = 1, .x = 140, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[74] = (brick) { .brickType = 1, .x = 330, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[75] = (brick) { .brickType = 1, .x = 320, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[76] = (brick) { .brickType = 1, .x = 310, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[77] = (brick) { .brickType = 1, .x = 300, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[78] = (brick) { .brickType = 1, .x = 290, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[79] = (brick) { .brickType = 1, .x = 280, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[80] = (brick) { .brickType = 1, .x = 260, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[81] = (brick) { .brickType = 1, .x = 250, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[82] = (brick) { .brickType = 1, .x = 240, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[83] = (brick) { .brickType = 1, .x = 230, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[84] = (brick) { .brickType = 1, .x = 220, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[85] = (brick) { .brickType = 1, .x = 210, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[86] = (brick) { .brickType = 1, .x = 200, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[87] = (brick) { .brickType = 1, .x = 190, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[88] = (brick) { .brickType = 1, .x = 160, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[89] = (brick) { .brickType = 1, .x = 150, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[90] = (brick) { .brickType = 1, .x = 140, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[91] = (brick) { .brickType = 1, .x = 330, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[92] = (brick) { .brickType = 1, .x = 320, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[93] = (brick) { .brickType = 1, .x = 310, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[94] = (brick) { .brickType = 1, .x = 300, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[95] = (brick) { .brickType = 1, .x = 290, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[96] = (brick) { .brickType = 1, .x = 280, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[97] = (brick) { .brickType = 1, .x = 230, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[98] = (brick) { .brickType = 1, .x = 220, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[99] = (brick) { .brickType = 1, .x = 210, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[100] = (brick) { .brickType = 1, .x = 160, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[101] = (brick) { .brickType = 1, .x = 150, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[102] = (brick) { .brickType = 1, .x = 140, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[103] = (brick) { .brickType = 1, .x = 330, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[104] = (brick) { .brickType = 1, .x = 320, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[105] = (brick) { .brickType = 1, .x = 310, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[106] = (brick) { .brickType = 1, .x = 300, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[107] = (brick) { .brickType = 1, .x = 290, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[108] = (brick) { .brickType = 1, .x = 280, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[109] = (brick) { .brickType = 1, .x = 270, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[110] = (brick) { .brickType = 1, .x = 170, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[111] = (brick) { .brickType = 1, .x = 160, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[112] = (brick) { .brickType = 1, .x = 150, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[113] = (brick) { .brickType = 1, .x = 140, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[114] = (brick) { .brickType = 1, .x = 340, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[115] = (brick) { .brickType = 1, .x = 330, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[116] = (brick) { .brickType = 1, .x = 320, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[117] = (brick) { .brickType = 1, .x = 310, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[118] = (brick) { .brickType = 1, .x = 300, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[119] = (brick) { .brickType = 1, .x = 290, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[120] = (brick) { .brickType = 1, .x = 280, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[121] = (brick) { .brickType = 1, .x = 270, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[122] = (brick) { .brickType = 1, .x = 260, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[123] = (brick) { .brickType = 1, .x = 250, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[124] = (brick) { .brickType = 1, .x = 190, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[125] = (brick) { .brickType = 1, .x = 180, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[126] = (brick) { .brickType = 1, .x = 170, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[127] = (brick) { .brickType = 1, .x = 160, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[128] = (brick) { .brickType = 1, .x = 150, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[129] = (brick) { .brickType = 1, .x = 140, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[130] = (brick) { .brickType = 1, .x = 130, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[131] = (brick) { .brickType = 1, .x = 340, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[132] = (brick) { .brickType = 1, .x = 330, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[133] = (brick) { .brickType = 1, .x = 320, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[134] = (brick) { .brickType = 1, .x = 310, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[135] = (brick) { .brickType = 1, .x = 300, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[136] = (brick) { .brickType = 1, .x = 290, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[137] = (brick) { .brickType = 1, .x = 280, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[138] = (brick) { .brickType = 1, .x = 270, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[139] = (brick) { .brickType = 1, .x = 260, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[140] = (brick) { .brickType = 1, .x = 250, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[141] = (brick) { .brickType = 1, .x = 230, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[142] = (brick) { .brickType = 1, .x = 220, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[143] = (brick) { .brickType = 1, .x = 200, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[144] = (brick) { .brickType = 1, .x = 190, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[145] = (brick) { .brickType = 1, .x = 180, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[146] = (brick) { .brickType = 1, .x = 170, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[147] = (brick) { .brickType = 1, .x = 160, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[148] = (brick) { .brickType = 1, .x = 150, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[149] = (brick) { .brickType = 1, .x = 140, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[150] = (brick) { .brickType = 1, .x = 130, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[151] = (brick) { .brickType = 1, .x = 120, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[152] = (brick) { .brickType = 1, .x = 340, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[153] = (brick) { .brickType = 1, .x = 330, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[154] = (brick) { .brickType = 1, .x = 320, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[155] = (brick) { .brickType = 1, .x = 310, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[156] = (brick) { .brickType = 1, .x = 300, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[157] = (brick) { .brickType = 1, .x = 290, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[158] = (brick) { .brickType = 1, .x = 280, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[159] = (brick) { .brickType = 1, .x = 270, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[160] = (brick) { .brickType = 1, .x = 260, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[161] = (brick) { .brickType = 1, .x = 250, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[162] = (brick) { .brickType = 1, .x = 230, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[163] = (brick) { .brickType = 1, .x = 220, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[164] = (brick) { .brickType = 1, .x = 200, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[165] = (brick) { .brickType = 1, .x = 190, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[166] = (brick) { .brickType = 1, .x = 180, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[167] = (brick) { .brickType = 1, .x = 170, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[168] = (brick) { .brickType = 1, .x = 160, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[169] = (brick) { .brickType = 1, .x = 150, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[170] = (brick) { .brickType = 1, .x = 140, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[171] = (brick) { .brickType = 1, .x = 130, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[172] = (brick) { .brickType = 1, .x = 120, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[173] = (brick) { .brickType = 1, .x = 340, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[174] = (brick) { .brickType = 1, .x = 330, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[175] = (brick) { .brickType = 1, .x = 320, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[176] = (brick) { .brickType = 1, .x = 310, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[177] = (brick) { .brickType = 1, .x = 300, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[178] = (brick) { .brickType = 1, .x = 290, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[179] = (brick) { .brickType = 1, .x = 280, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[180] = (brick) { .brickType = 1, .x = 270, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[181] = (brick) { .brickType = 1, .x = 260, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[182] = (brick) { .brickType = 1, .x = 250, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[183] = (brick) { .brickType = 1, .x = 240, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[184] = (brick) { .brickType = 1, .x = 230, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[185] = (brick) { .brickType = 1, .x = 220, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[186] = (brick) { .brickType = 1, .x = 210, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[187] = (brick) { .brickType = 1, .x = 200, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[188] = (brick) { .brickType = 1, .x = 190, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[189] = (brick) { .brickType = 1, .x = 180, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[190] = (brick) { .brickType = 1, .x = 170, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[191] = (brick) { .brickType = 1, .x = 160, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[192] = (brick) { .brickType = 1, .x = 150, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[193] = (brick) { .brickType = 1, .x = 140, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[194] = (brick) { .brickType = 1, .x = 130, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[195] = (brick) { .brickType = 1, .x = 120, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[196] = (brick) { .brickType = 1, .x = 350, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[197] = (brick) { .brickType = 1, .x = 340, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[198] = (brick) { .brickType = 1, .x = 330, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[199] = (brick) { .brickType = 1, .x = 320, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[200] = (brick) { .brickType = 1, .x = 310, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[201] = (brick) { .brickType = 1, .x = 300, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[202] = (brick) { .brickType = 1, .x = 290, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[203] = (brick) { .brickType = 1, .x = 280, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[204] = (brick) { .brickType = 1, .x = 270, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[205] = (brick) { .brickType = 1, .x = 260, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[206] = (brick) { .brickType = 1, .x = 250, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[207] = (brick) { .brickType = 1, .x = 240, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[208] = (brick) { .brickType = 1, .x = 230, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[209] = (brick) { .brickType = 1, .x = 220, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[210] = (brick) { .brickType = 1, .x = 210, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[211] = (brick) { .brickType = 1, .x = 200, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[212] = (brick) { .brickType = 1, .x = 190, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[213] = (brick) { .brickType = 1, .x = 180, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[214] = (brick) { .brickType = 1, .x = 170, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[215] = (brick) { .brickType = 1, .x = 160, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[216] = (brick) { .brickType = 1, .x = 150, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[217] = (brick) { .brickType = 1, .x = 140, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[218] = (brick) { .brickType = 1, .x = 130, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[219] = (brick) { .brickType = 1, .x = 120, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[220] = (brick) { .brickType = 1, .x = 350, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[221] = (brick) { .brickType = 1, .x = 340, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[222] = (brick) { .brickType = 1, .x = 330, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[223] = (brick) { .brickType = 1, .x = 320, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[224] = (brick) { .brickType = 1, .x = 310, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[225] = (brick) { .brickType = 1, .x = 300, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[226] = (brick) { .brickType = 1, .x = 290, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[227] = (brick) { .brickType = 1, .x = 280, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[228] = (brick) { .brickType = 1, .x = 270, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[229] = (brick) { .brickType = 1, .x = 260, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[230] = (brick) { .brickType = 1, .x = 250, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[231] = (brick) { .brickType = 1, .x = 240, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[232] = (brick) { .brickType = 1, .x = 230, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[233] = (brick) { .brickType = 1, .x = 220, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[234] = (brick) { .brickType = 1, .x = 210, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[235] = (brick) { .brickType = 1, .x = 200, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[236] = (brick) { .brickType = 1, .x = 190, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[237] = (brick) { .brickType = 1, .x = 180, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[238] = (brick) { .brickType = 1, .x = 170, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[239] = (brick) { .brickType = 1, .x = 160, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[240] = (brick) { .brickType = 1, .x = 150, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[241] = (brick) { .brickType = 1, .x = 140, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[242] = (brick) { .brickType = 1, .x = 130, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[243] = (brick) { .brickType = 1, .x = 120, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[244] = (brick) { .brickType = 1, .x = 350, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[245] = (brick) { .brickType = 1, .x = 340, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[246] = (brick) { .brickType = 1, .x = 330, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[247] = (brick) { .brickType = 1, .x = 320, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[248] = (brick) { .brickType = 1, .x = 310, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[249] = (brick) { .brickType = 1, .x = 300, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[250] = (brick) { .brickType = 1, .x = 290, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[251] = (brick) { .brickType = 1, .x = 280, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[252] = (brick) { .brickType = 1, .x = 270, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[253] = (brick) { .brickType = 1, .x = 260, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[254] = (brick) { .brickType = 1, .x = 250, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[255] = (brick) { .brickType = 1, .x = 240, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[256] = (brick) { .brickType = 1, .x = 230, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[257] = (brick) { .brickType = 1, .x = 220, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[258] = (brick) { .brickType = 1, .x = 210, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[259] = (brick) { .brickType = 1, .x = 200, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[260] = (brick) { .brickType = 1, .x = 190, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[261] = (brick) { .brickType = 1, .x = 180, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[262] = (brick) { .brickType = 1, .x = 170, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[263] = (brick) { .brickType = 1, .x = 160, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[264] = (brick) { .brickType = 1, .x = 150, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[265] = (brick) { .brickType = 1, .x = 140, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[266] = (brick) { .brickType = 1, .x = 130, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[267] = (brick) { .brickType = 1, .x = 120, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[268] = (brick) { .brickType = 1, .x = 110, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[269] = (brick) { .brickType = 1, .x = 350, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[270] = (brick) { .brickType = 1, .x = 340, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[271] = (brick) { .brickType = 1, .x = 330, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[272] = (brick) { .brickType = 1, .x = 320, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[273] = (brick) { .brickType = 1, .x = 310, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[274] = (brick) { .brickType = 1, .x = 300, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[275] = (brick) { .brickType = 1, .x = 290, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[276] = (brick) { .brickType = 1, .x = 280, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[277] = (brick) { .brickType = 1, .x = 270, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[278] = (brick) { .brickType = 1, .x = 260, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[279] = (brick) { .brickType = 1, .x = 250, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[280] = (brick) { .brickType = 1, .x = 240, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[281] = (brick) { .brickType = 1, .x = 230, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[282] = (brick) { .brickType = 1, .x = 220, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[283] = (brick) { .brickType = 1, .x = 210, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[284] = (brick) { .brickType = 1, .x = 200, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[285] = (brick) { .brickType = 1, .x = 190, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[286] = (brick) { .brickType = 1, .x = 180, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[287] = (brick) { .brickType = 1, .x = 170, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[288] = (brick) { .brickType = 1, .x = 160, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[289] = (brick) { .brickType = 1, .x = 150, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[290] = (brick) { .brickType = 1, .x = 140, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[291] = (brick) { .brickType = 1, .x = 130, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[292] = (brick) { .brickType = 1, .x = 120, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[293] = (brick) { .brickType = 1, .x = 110, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[294] = (brick) { .brickType = 1, .x = 350, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[295] = (brick) { .brickType = 1, .x = 340, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[296] = (brick) { .brickType = 1, .x = 330, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[297] = (brick) { .brickType = 1, .x = 320, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[298] = (brick) { .brickType = 1, .x = 300, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[299] = (brick) { .brickType = 1, .x = 270, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[300] = (brick) { .brickType = 1, .x = 250, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[301] = (brick) { .brickType = 1, .x = 240, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[302] = (brick) { .brickType = 1, .x = 230, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[303] = (brick) { .brickType = 1, .x = 220, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[304] = (brick) { .brickType = 1, .x = 210, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[305] = (brick) { .brickType = 1, .x = 200, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[306] = (brick) { .brickType = 1, .x = 190, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[307] = (brick) { .brickType = 1, .x = 180, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[308] = (brick) { .brickType = 1, .x = 170, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[309] = (brick) { .brickType = 1, .x = 160, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[310] = (brick) { .brickType = 1, .x = 150, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[311] = (brick) { .brickType = 1, .x = 140, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[312] = (brick) { .brickType = 1, .x = 130, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[313] = (brick) { .brickType = 1, .x = 120, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[314] = (brick) { .brickType = 1, .x = 110, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[315] = (brick) { .brickType = 1, .x = 350, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[316] = (brick) { .brickType = 1, .x = 340, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[317] = (brick) { .brickType = 1, .x = 330, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[318] = (brick) { .brickType = 1, .x = 320, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[319] = (brick) { .brickType = 1, .x = 310, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[320] = (brick) { .brickType = 1, .x = 260, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[321] = (brick) { .brickType = 1, .x = 250, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[322] = (brick) { .brickType = 1, .x = 240, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[323] = (brick) { .brickType = 1, .x = 230, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[324] = (brick) { .brickType = 1, .x = 220, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[325] = (brick) { .brickType = 1, .x = 210, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[326] = (brick) { .brickType = 1, .x = 190, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[327] = (brick) { .brickType = 1, .x = 160, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[328] = (brick) { .brickType = 1, .x = 140, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[329] = (brick) { .brickType = 1, .x = 130, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[330] = (brick) { .brickType = 1, .x = 120, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[331] = (brick) { .brickType = 1, .x = 110, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[332] = (brick) { .brickType = 1, .x = 350, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[333] = (brick) { .brickType = 1, .x = 340, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[334] = (brick) { .brickType = 1, .x = 330, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[335] = (brick) { .brickType = 1, .x = 320, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[336] = (brick) { .brickType = 1, .x = 310, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[337] = (brick) { .brickType = 1, .x = 300, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[338] = (brick) { .brickType = 1, .x = 290, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[339] = (brick) { .brickType = 1, .x = 280, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[340] = (brick) { .brickType = 1, .x = 270, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[341] = (brick) { .brickType = 1, .x = 250, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[342] = (brick) { .brickType = 1, .x = 240, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[343] = (brick) { .brickType = 1, .x = 230, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[344] = (brick) { .brickType = 1, .x = 220, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[345] = (brick) { .brickType = 1, .x = 210, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[346] = (brick) { .brickType = 1, .x = 200, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[347] = (brick) { .brickType = 1, .x = 190, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[348] = (brick) { .brickType = 1, .x = 150, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[349] = (brick) { .brickType = 1, .x = 140, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[350] = (brick) { .brickType = 1, .x = 130, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[351] = (brick) { .brickType = 1, .x = 120, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[352] = (brick) { .brickType = 1, .x = 110, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[353] = (brick) { .brickType = 1, .x = 350, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[354] = (brick) { .brickType = 1, .x = 340, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[355] = (brick) { .brickType = 1, .x = 330, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[356] = (brick) { .brickType = 1, .x = 320, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[357] = (brick) { .brickType = 1, .x = 250, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[358] = (brick) { .brickType = 1, .x = 240, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[359] = (brick) { .brickType = 1, .x = 230, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[360] = (brick) { .brickType = 1, .x = 220, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[361] = (brick) { .brickType = 1, .x = 210, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[362] = (brick) { .brickType = 1, .x = 180, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[363] = (brick) { .brickType = 1, .x = 170, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[364] = (brick) { .brickType = 1, .x = 160, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[365] = (brick) { .brickType = 1, .x = 150, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[366] = (brick) { .brickType = 1, .x = 140, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[367] = (brick) { .brickType = 1, .x = 130, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[368] = (brick) { .brickType = 1, .x = 120, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[369] = (brick) { .brickType = 1, .x = 340, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[370] = (brick) { .brickType = 1, .x = 330, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[371] = (brick) { .brickType = 1, .x = 320, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[372] = (brick) { .brickType = 1, .x = 310, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[373] = (brick) { .brickType = 1, .x = 300, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[374] = (brick) { .brickType = 1, .x = 290, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[375] = (brick) { .brickType = 1, .x = 280, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[376] = (brick) { .brickType = 1, .x = 270, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[377] = (brick) { .brickType = 1, .x = 260, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[378] = (brick) { .brickType = 1, .x = 250, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[379] = (brick) { .brickType = 1, .x = 240, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[380] = (brick) { .brickType = 1, .x = 230, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[381] = (brick) { .brickType = 1, .x = 220, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[382] = (brick) { .brickType = 1, .x = 210, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[383] = (brick) { .brickType = 1, .x = 200, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[384] = (brick) { .brickType = 1, .x = 140, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[385] = (brick) { .brickType = 1, .x = 130, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[386] = (brick) { .brickType = 1, .x = 120, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[387] = (brick) { .brickType = 1, .x = 340, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[388] = (brick) { .brickType = 1, .x = 330, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[389] = (brick) { .brickType = 1, .x = 320, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[390] = (brick) { .brickType = 1, .x = 310, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[391] = (brick) { .brickType = 1, .x = 300, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[392] = (brick) { .brickType = 1, .x = 290, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[393] = (brick) { .brickType = 1, .x = 280, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[394] = (brick) { .brickType = 1, .x = 270, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[395] = (brick) { .brickType = 1, .x = 260, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[396] = (brick) { .brickType = 1, .x = 250, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[397] = (brick) { .brickType = 1, .x = 240, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[398] = (brick) { .brickType = 1, .x = 230, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[399] = (brick) { .brickType = 1, .x = 220, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[400] = (brick) { .brickType = 1, .x = 210, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[401] = (brick) { .brickType = 1, .x = 200, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[402] = (brick) { .brickType = 1, .x = 190, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[403] = (brick) { .brickType = 1, .x = 180, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[404] = (brick) { .brickType = 1, .x = 170, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[405] = (brick) { .brickType = 1, .x = 160, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[406] = (brick) { .brickType = 1, .x = 150, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[407] = (brick) { .brickType = 1, .x = 140, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[408] = (brick) { .brickType = 1, .x = 130, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[409] = (brick) { .brickType = 1, .x = 120, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[410] = (brick) { .brickType = 1, .x = 340, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[411] = (brick) { .brickType = 1, .x = 330, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[412] = (brick) { .brickType = 1, .x = 320, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[413] = (brick) { .brickType = 1, .x = 310, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[414] = (brick) { .brickType = 1, .x = 300, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[415] = (brick) { .brickType = 1, .x = 290, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[416] = (brick) { .brickType = 1, .x = 280, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[417] = (brick) { .brickType = 1, .x = 270, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[418] = (brick) { .brickType = 1, .x = 260, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[419] = (brick) { .brickType = 1, .x = 250, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[420] = (brick) { .brickType = 1, .x = 240, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[421] = (brick) { .brickType = 1, .x = 230, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[422] = (brick) { .brickType = 1, .x = 220, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[423] = (brick) { .brickType = 1, .x = 210, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[424] = (brick) { .brickType = 1, .x = 200, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[425] = (brick) { .brickType = 1, .x = 190, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[426] = (brick) { .brickType = 1, .x = 180, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[427] = (brick) { .brickType = 1, .x = 170, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[428] = (brick) { .brickType = 1, .x = 160, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[429] = (brick) { .brickType = 1, .x = 150, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[430] = (brick) { .brickType = 1, .x = 140, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[431] = (brick) { .brickType = 1, .x = 130, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[432] = (brick) { .brickType = 1, .x = 120, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[433] = (brick) { .brickType = 1, .x = 340, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[434] = (brick) { .brickType = 1, .x = 330, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[435] = (brick) { .brickType = 1, .x = 320, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[436] = (brick) { .brickType = 1, .x = 310, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[437] = (brick) { .brickType = 1, .x = 300, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[438] = (brick) { .brickType = 1, .x = 290, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[439] = (brick) { .brickType = 1, .x = 280, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[440] = (brick) { .brickType = 1, .x = 270, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[441] = (brick) { .brickType = 1, .x = 260, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[442] = (brick) { .brickType = 1, .x = 250, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[443] = (brick) { .brickType = 1, .x = 240, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[444] = (brick) { .brickType = 1, .x = 230, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[445] = (brick) { .brickType = 1, .x = 220, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[446] = (brick) { .brickType = 1, .x = 210, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[447] = (brick) { .brickType = 1, .x = 200, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[448] = (brick) { .brickType = 1, .x = 190, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[449] = (brick) { .brickType = 1, .x = 180, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[450] = (brick) { .brickType = 1, .x = 170, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[451] = (brick) { .brickType = 1, .x = 160, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[452] = (brick) { .brickType = 1, .x = 150, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[453] = (brick) { .brickType = 1, .x = 140, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[454] = (brick) { .brickType = 1, .x = 130, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[455] = (brick) { .brickType = 1, .x = 340, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[456] = (brick) { .brickType = 1, .x = 330, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[457] = (brick) { .brickType = 1, .x = 320, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[458] = (brick) { .brickType = 1, .x = 310, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[459] = (brick) { .brickType = 1, .x = 300, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[460] = (brick) { .brickType = 1, .x = 290, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[461] = (brick) { .brickType = 1, .x = 280, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[462] = (brick) { .brickType = 1, .x = 270, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[463] = (brick) { .brickType = 1, .x = 260, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[464] = (brick) { .brickType = 1, .x = 250, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[465] = (brick) { .brickType = 1, .x = 240, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[466] = (brick) { .brickType = 1, .x = 230, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[467] = (brick) { .brickType = 1, .x = 220, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[468] = (brick) { .brickType = 1, .x = 210, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[469] = (brick) { .brickType = 1, .x = 200, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[470] = (brick) { .brickType = 1, .x = 190, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[471] = (brick) { .brickType = 1, .x = 180, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[472] = (brick) { .brickType = 1, .x = 170, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[473] = (brick) { .brickType = 1, .x = 160, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[474] = (brick) { .brickType = 1, .x = 150, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[475] = (brick) { .brickType = 1, .x = 140, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[476] = (brick) { .brickType = 1, .x = 130, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[477] = (brick) { .brickType = 1, .x = 330, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[478] = (brick) { .brickType = 1, .x = 320, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[479] = (brick) { .brickType = 1, .x = 310, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[480] = (brick) { .brickType = 1, .x = 300, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[481] = (brick) { .brickType = 1, .x = 290, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[482] = (brick) { .brickType = 1, .x = 280, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[483] = (brick) { .brickType = 1, .x = 270, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[484] = (brick) { .brickType = 1, .x = 260, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[485] = (brick) { .brickType = 1, .x = 250, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[486] = (brick) { .brickType = 1, .x = 240, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[487] = (brick) { .brickType = 1, .x = 230, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[488] = (brick) { .brickType = 1, .x = 220, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[489] = (brick) { .brickType = 1, .x = 210, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[490] = (brick) { .brickType = 1, .x = 200, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[491] = (brick) { .brickType = 1, .x = 190, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[492] = (brick) { .brickType = 1, .x = 180, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[493] = (brick) { .brickType = 1, .x = 170, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[494] = (brick) { .brickType = 1, .x = 160, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[495] = (brick) { .brickType = 1, .x = 150, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[496] = (brick) { .brickType = 1, .x = 140, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[497] = (brick) { .brickType = 1, .x = 130, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[498] = (brick) { .brickType = 1, .x = 310, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[499] = (brick) { .brickType = 1, .x = 300, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[500] = (brick) { .brickType = 1, .x = 290, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[501] = (brick) { .brickType = 1, .x = 280, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[502] = (brick) { .brickType = 1, .x = 270, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[503] = (brick) { .brickType = 1, .x = 260, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[504] = (brick) { .brickType = 1, .x = 250, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[505] = (brick) { .brickType = 1, .x = 240, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[506] = (brick) { .brickType = 1, .x = 230, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[507] = (brick) { .brickType = 1, .x = 220, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[508] = (brick) { .brickType = 1, .x = 210, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[509] = (brick) { .brickType = 1, .x = 200, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[510] = (brick) { .brickType = 1, .x = 190, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[511] = (brick) { .brickType = 1, .x = 180, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[512] = (brick) { .brickType = 1, .x = 170, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[513] = (brick) { .brickType = 1, .x = 160, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[514] = (brick) { .brickType = 1, .x = 150, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[515] = (brick) { .brickType = 1, .x = 140, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[516] = (brick) { .brickType = 1, .x = 130, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[517] = (brick) { .brickType = 1, .x = 280, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[518] = (brick) { .brickType = 1, .x = 270, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[519] = (brick) { .brickType = 1, .x = 260, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[520] = (brick) { .brickType = 1, .x = 250, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[521] = (brick) { .brickType = 1, .x = 240, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[522] = (brick) { .brickType = 1, .x = 230, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[523] = (brick) { .brickType = 1, .x = 220, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[524] = (brick) { .brickType = 1, .x = 210, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[525] = (brick) { .brickType = 1, .x = 200, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[526] = (brick) { .brickType = 1, .x = 190, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[527] = (brick) { .brickType = 1, .x = 180, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[528] = (brick) { .brickType = 1, .x = 170, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[529] = (brick) { .brickType = 1, .x = 160, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[530] = (brick) { .brickType = 1, .x = 150, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[531] = (brick) { .brickType = 1, .x = 140, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[532] = (brick) { .brickType = 1, .x = 220, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 };
bricks[533] = (brick) { .brickType = 1, .x = 210, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 };
bricks[534] = (brick) { .brickType = 1, .x = 200, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 };
bricks[535] = (brick) { .brickType = 1, .x = 190, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 };
bricks[536] = (brick) { .brickType = 1, .x = 180, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 };
bricks[537] = (brick) { .brickType = 1, .x = 170, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 };
bricks[538] = (brick) { .brickType = 1, .x = 160, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 };
bricks[539] = (brick) { .brickType = 1, .x = 150, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 };
bricks[540] = (brick) { .brickType = 1, .x = 210, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 };
bricks[541] = (brick) { .brickType = 1, .x = 200, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 };
bricks[542] = (brick) { .brickType = 1, .x = 190, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 };
bricks[543] = (brick) { .brickType = 1, .x = 180, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 };
bricks[544] = (brick) { .brickType = 1, .x = 170, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 };
bricks[545] = (brick) { .brickType = 1, .x = 160, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 };
bricks[546] = (brick) { .brickType = 2, .x = 470, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[547] = (brick) { .brickType = 2, .x = 460, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[548] = (brick) { .brickType = 2, .x = 450, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[549] = (brick) { .brickType = 2, .x = 380, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[550] = (brick) { .brickType = 2, .x = 370, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[551] = (brick) { .brickType = 2, .x = 360, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[552] = (brick) { .brickType = 2, .x = 80, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[553] = (brick) { .brickType = 2, .x = 70, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[554] = (brick) { .brickType = 2, .x = 60, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[555] = (brick) { .brickType = 2, .x = 50, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[556] = (brick) { .brickType = 2, .x = 40, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[557] = (brick) { .brickType = 2, .x = 30, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[558] = (brick) { .brickType = 2, .x = 20, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[559] = (brick) { .brickType = 2, .x = 10, .y = 240-480, .width = 8, .height = 8, .destroyed = 0 };
bricks[560] = (brick) { .brickType = 2, .x = 0, .y=480, .width = 8, .height = 8, .destroyed = 0 };
bricks[561] = (brick) { .brickType = 2, .x = 470, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 };
bricks[562] = (brick) { .brickType = 2, .x = 460, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 };
bricks[563] = (brick) { .brickType = 2, .x = 450, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 };
bricks[564] = (brick) { .brickType = 2, .x = 390, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 };
bricks[565] = (brick) { .brickType = 2, .x = 380, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 };
bricks[566] = (brick) { .brickType = 2, .x = 370, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 };
bricks[567] = (brick) { .brickType = 2, .x = 70, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 };
bricks[568] = (brick) { .brickType = 2, .x = 60, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 };
bricks[569] = (brick) { .brickType = 2, .x = 50, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 };
bricks[570] = (brick) { .brickType = 2, .x = 30, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 };
bricks[571] = (brick) { .brickType = 2, .x = 20, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 };
bricks[572] = (brick) { .brickType = 2, .x = 10, .y = 240-470, .width = 8, .height = 8, .destroyed = 0 };
bricks[573] = (brick) { .brickType = 2, .x = 0, .y=470, .width = 8, .height = 8, .destroyed = 0 };
bricks[574] = (brick) { .brickType = 2, .x = 470, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[575] = (brick) { .brickType = 2, .x = 460, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[576] = (brick) { .brickType = 2, .x = 450, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[577] = (brick) { .brickType = 2, .x = 440, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[578] = (brick) { .brickType = 2, .x = 390, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[579] = (brick) { .brickType = 2, .x = 380, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[580] = (brick) { .brickType = 2, .x = 370, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[581] = (brick) { .brickType = 2, .x = 360, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[582] = (brick) { .brickType = 2, .x = 70, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[583] = (brick) { .brickType = 2, .x = 60, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[584] = (brick) { .brickType = 2, .x = 50, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[585] = (brick) { .brickType = 2, .x = 40, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[586] = (brick) { .brickType = 2, .x = 30, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[587] = (brick) { .brickType = 2, .x = 20, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[588] = (brick) { .brickType = 2, .x = 10, .y = 240-460, .width = 8, .height = 8, .destroyed = 0 };
bricks[589] = (brick) { .brickType = 2, .x = 0, .y=460, .width = 8, .height = 8, .destroyed = 0 };
bricks[590] = (brick) { .brickType = 2, .x = 470, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[591] = (brick) { .brickType = 2, .x = 460, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[592] = (brick) { .brickType = 2, .x = 450, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[593] = (brick) { .brickType = 2, .x = 440, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[594] = (brick) { .brickType = 2, .x = 400, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[595] = (brick) { .brickType = 2, .x = 390, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[596] = (brick) { .brickType = 2, .x = 380, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[597] = (brick) { .brickType = 2, .x = 370, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[598] = (brick) { .brickType = 2, .x = 350, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[599] = (brick) { .brickType = 2, .x = 70, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[600] = (brick) { .brickType = 2, .x = 60, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[601] = (brick) { .brickType = 2, .x = 50, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[602] = (brick) { .brickType = 2, .x = 40, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[603] = (brick) { .brickType = 2, .x = 30, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[604] = (brick) { .brickType = 2, .x = 20, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[605] = (brick) { .brickType = 2, .x = 10, .y = 240-450, .width = 8, .height = 8, .destroyed = 0 };
bricks[606] = (brick) { .brickType = 2, .x = 0, .y=450, .width = 8, .height = 8, .destroyed = 0 };
bricks[607] = (brick) { .brickType = 2, .x = 470, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[608] = (brick) { .brickType = 2, .x = 460, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[609] = (brick) { .brickType = 2, .x = 450, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[610] = (brick) { .brickType = 2, .x = 430, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[611] = (brick) { .brickType = 2, .x = 420, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[612] = (brick) { .brickType = 2, .x = 410, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[613] = (brick) { .brickType = 2, .x = 400, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[614] = (brick) { .brickType = 2, .x = 390, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[615] = (brick) { .brickType = 2, .x = 380, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[616] = (brick) { .brickType = 2, .x = 370, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[617] = (brick) { .brickType = 2, .x = 220, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[618] = (brick) { .brickType = 2, .x = 70, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[619] = (brick) { .brickType = 2, .x = 60, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[620] = (brick) { .brickType = 2, .x = 50, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[621] = (brick) { .brickType = 2, .x = 40, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[622] = (brick) { .brickType = 2, .x = 30, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[623] = (brick) { .brickType = 2, .x = 20, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[624] = (brick) { .brickType = 2, .x = 10, .y = 240-440, .width = 8, .height = 8, .destroyed = 0 };
bricks[625] = (brick) { .brickType = 2, .x = 0, .y=440, .width = 8, .height = 8, .destroyed = 0 };
bricks[626] = (brick) { .brickType = 2, .x = 460, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[627] = (brick) { .brickType = 2, .x = 450, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[628] = (brick) { .brickType = 2, .x = 420, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[629] = (brick) { .brickType = 2, .x = 410, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[630] = (brick) { .brickType = 2, .x = 400, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[631] = (brick) { .brickType = 2, .x = 390, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[632] = (brick) { .brickType = 2, .x = 380, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[633] = (brick) { .brickType = 2, .x = 370, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[634] = (brick) { .brickType = 2, .x = 240, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[635] = (brick) { .brickType = 2, .x = 230, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[636] = (brick) { .brickType = 2, .x = 220, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[637] = (brick) { .brickType = 2, .x = 210, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[638] = (brick) { .brickType = 2, .x = 200, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[639] = (brick) { .brickType = 2, .x = 190, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[640] = (brick) { .brickType = 2, .x = 70, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[641] = (brick) { .brickType = 2, .x = 60, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[642] = (brick) { .brickType = 2, .x = 50, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[643] = (brick) { .brickType = 2, .x = 40, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[644] = (brick) { .brickType = 2, .x = 30, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[645] = (brick) { .brickType = 2, .x = 20, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[646] = (brick) { .brickType = 2, .x = 10, .y = 240-430, .width = 8, .height = 8, .destroyed = 0 };
bricks[647] = (brick) { .brickType = 2, .x = 0, .y =430, .width = 8, .height = 8, .destroyed = 0 };
bricks[648] = (brick) { .brickType = 2, .x = 420, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[649] = (brick) { .brickType = 2, .x = 410, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[650] = (brick) { .brickType = 2, .x = 400, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[651] = (brick) { .brickType = 2, .x = 390, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[652] = (brick) { .brickType = 2, .x = 380, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[653] = (brick) { .brickType = 2, .x = 370, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[654] = (brick) { .brickType = 2, .x = 250, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[655] = (brick) { .brickType = 2, .x = 240, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[656] = (brick) { .brickType = 2, .x = 230, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[657] = (brick) { .brickType = 2, .x = 220, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[658] = (brick) { .brickType = 2, .x = 210, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[659] = (brick) { .brickType = 2, .x = 200, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[660] = (brick) { .brickType = 2, .x = 190, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[661] = (brick) { .brickType = 2, .x = 180, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[662] = (brick) { .brickType = 2, .x = 70, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[663] = (brick) { .brickType = 2, .x = 60, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[664] = (brick) { .brickType = 2, .x = 50, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[665] = (brick) { .brickType = 2, .x = 40, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[666] = (brick) { .brickType = 2, .x = 30, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[667] = (brick) { .brickType = 2, .x = 20, .y = 240-420, .width = 8, .height = 8, .destroyed = 0 };
bricks[668] = (brick) { .brickType = 2, .x = 410, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[669] = (brick) { .brickType = 2, .x = 400, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[670] = (brick) { .brickType = 2, .x = 390, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[671] = (brick) { .brickType = 2, .x = 380, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[672] = (brick) { .brickType = 2, .x = 370, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[673] = (brick) { .brickType = 2, .x = 260, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[674] = (brick) { .brickType = 2, .x = 250, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[675] = (brick) { .brickType = 2, .x = 240, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[676] = (brick) { .brickType = 2, .x = 230, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[677] = (brick) { .brickType = 2, .x = 220, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[678] = (brick) { .brickType = 2, .x = 210, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[679] = (brick) { .brickType = 2, .x = 200, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[680] = (brick) { .brickType = 2, .x = 190, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[681] = (brick) { .brickType = 2, .x = 180, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[682] = (brick) { .brickType = 2, .x = 170, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[683] = (brick) { .brickType = 2, .x = 80, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[684] = (brick) { .brickType = 2, .x = 70, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[685] = (brick) { .brickType = 2, .x = 60, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[686] = (brick) { .brickType = 2, .x = 50, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[687] = (brick) { .brickType = 2, .x = 40, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[688] = (brick) { .brickType = 2, .x = 30, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[689] = (brick) { .brickType = 2, .x = 20, .y = 240-410, .width = 8, .height = 8, .destroyed = 0 };
bricks[690] = (brick) { .brickType = 2, .x = 420, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[691] = (brick) { .brickType = 2, .x = 410, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[692] = (brick) { .brickType = 2, .x = 400, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[693] = (brick) { .brickType = 2, .x = 390, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[694] = (brick) { .brickType = 2, .x = 380, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[695] = (brick) { .brickType = 2, .x = 370, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[696] = (brick) { .brickType = 2, .x = 270, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[697] = (brick) { .brickType = 2, .x = 190, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[698] = (brick) { .brickType = 2, .x = 180, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[699] = (brick) { .brickType = 2, .x = 170, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[700] = (brick) { .brickType = 2, .x = 160, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[701] = (brick) { .brickType = 2, .x = 80, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[702] = (brick) { .brickType = 2, .x = 70, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[703] = (brick) { .brickType = 2, .x = 60, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[704] = (brick) { .brickType = 2, .x = 50, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[705] = (brick) { .brickType = 2, .x = 40, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[706] = (brick) { .brickType = 2, .x = 30, .y = 240-400, .width = 8, .height = 8, .destroyed = 0 };
bricks[707] = (brick) { .brickType = 2, .x = 420, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[708] = (brick) { .brickType = 2, .x = 410, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[709] = (brick) { .brickType = 2, .x = 400, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[710] = (brick) { .brickType = 2, .x = 390, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[711] = (brick) { .brickType = 2, .x = 380, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[712] = (brick) { .brickType = 2, .x = 370, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[713] = (brick) { .brickType = 2, .x = 280, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[714] = (brick) { .brickType = 2, .x = 170, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[715] = (brick) { .brickType = 2, .x = 160, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[716] = (brick) { .brickType = 2, .x = 150, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[717] = (brick) { .brickType = 2, .x = 80, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[718] = (brick) { .brickType = 2, .x = 70, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[719] = (brick) { .brickType = 2, .x = 60, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[720] = (brick) { .brickType = 2, .x = 50, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[721] = (brick) { .brickType = 2, .x = 40, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[722] = (brick) { .brickType = 2, .x = 30, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[723] = (brick) { .brickType = 2, .x = 20, .y = 240-390, .width = 8, .height = 8, .destroyed = 0 };
bricks[724] = (brick) { .brickType = 2, .x = 430, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[725] = (brick) { .brickType = 2, .x = 420, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[726] = (brick) { .brickType = 2, .x = 410, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[727] = (brick) { .brickType = 2, .x = 400, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[728] = (brick) { .brickType = 2, .x = 390, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[729] = (brick) { .brickType = 2, .x = 380, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[730] = (brick) { .brickType = 2, .x = 370, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[731] = (brick) { .brickType = 2, .x = 160, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[732] = (brick) { .brickType = 2, .x = 150, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[733] = (brick) { .brickType = 2, .x = 140, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[734] = (brick) { .brickType = 2, .x = 80, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[735] = (brick) { .brickType = 2, .x = 70, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[736] = (brick) { .brickType = 2, .x = 60, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[737] = (brick) { .brickType = 2, .x = 50, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[738] = (brick) { .brickType = 2, .x = 40, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[739] = (brick) { .brickType = 2, .x = 30, .y = 240-380, .width = 8, .height = 8, .destroyed = 0 };
bricks[740] = (brick) { .brickType = 2, .x = 430, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[741] = (brick) { .brickType = 2, .x = 420, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[742] = (brick) { .brickType = 2, .x = 410, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[743] = (brick) { .brickType = 2, .x = 400, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[744] = (brick) { .brickType = 2, .x = 390, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[745] = (brick) { .brickType = 2, .x = 380, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[746] = (brick) { .brickType = 2, .x = 370, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[747] = (brick) { .brickType = 2, .x = 160, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[748] = (brick) { .brickType = 2, .x = 150, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[749] = (brick) { .brickType = 2, .x = 140, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[750] = (brick) { .brickType = 2, .x = 80, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[751] = (brick) { .brickType = 2, .x = 70, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[752] = (brick) { .brickType = 2, .x = 60, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[753] = (brick) { .brickType = 2, .x = 50, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[754] = (brick) { .brickType = 2, .x = 40, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[755] = (brick) { .brickType = 2, .x = 30, .y = 240-370, .width = 8, .height = 8, .destroyed = 0 };
bricks[756] = (brick) { .brickType = 2, .x = 430, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[757] = (brick) { .brickType = 2, .x = 410, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[758] = (brick) { .brickType = 2, .x = 400, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[759] = (brick) { .brickType = 2, .x = 390, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[760] = (brick) { .brickType = 2, .x = 380, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[761] = (brick) { .brickType = 2, .x = 370, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[762] = (brick) { .brickType = 2, .x = 150, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[763] = (brick) { .brickType = 2, .x = 140, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[764] = (brick) { .brickType = 2, .x = 90, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[765] = (brick) { .brickType = 2, .x = 80, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[766] = (brick) { .brickType = 2, .x = 70, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[767] = (brick) { .brickType = 2, .x = 60, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[768] = (brick) { .brickType = 2, .x = 50, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[769] = (brick) { .brickType = 2, .x = 40, .y = 240-360, .width = 8, .height = 8, .destroyed = 0 };
bricks[770] = (brick) { .brickType = 2, .x = 420, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[771] = (brick) { .brickType = 2, .x = 410, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[772] = (brick) { .brickType = 2, .x = 400, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[773] = (brick) { .brickType = 2, .x = 390, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[774] = (brick) { .brickType = 2, .x = 380, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[775] = (brick) { .brickType = 2, .x = 370, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[776] = (brick) { .brickType = 2, .x = 140, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[777] = (brick) { .brickType = 2, .x = 90, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[778] = (brick) { .brickType = 2, .x = 80, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[779] = (brick) { .brickType = 2, .x = 70, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[780] = (brick) { .brickType = 2, .x = 60, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[781] = (brick) { .brickType = 2, .x = 50, .y = 240-350, .width = 8, .height = 8, .destroyed = 0 };
bricks[782] = (brick) { .brickType = 2, .x = 420, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[783] = (brick) { .brickType = 2, .x = 400, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[784] = (brick) { .brickType = 2, .x = 390, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[785] = (brick) { .brickType = 2, .x = 380, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[786] = (brick) { .brickType = 2, .x = 370, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[787] = (brick) { .brickType = 2, .x = 90, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[788] = (brick) { .brickType = 2, .x = 80, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[789] = (brick) { .brickType = 2, .x = 70, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[790] = (brick) { .brickType = 2, .x = 60, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[791] = (brick) { .brickType = 2, .x = 50, .y = 240-340, .width = 8, .height = 8, .destroyed = 0 };
bricks[792] = (brick) { .brickType = 2, .x = 410, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[793] = (brick) { .brickType = 2, .x = 400, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[794] = (brick) { .brickType = 2, .x = 390, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[795] = (brick) { .brickType = 2, .x = 380, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[796] = (brick) { .brickType = 2, .x = 370, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[797] = (brick) { .brickType = 2, .x = 90, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[798] = (brick) { .brickType = 2, .x = 80, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[799] = (brick) { .brickType = 2, .x = 70, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[800] = (brick) { .brickType = 2, .x = 60, .y = 240-330, .width = 8, .height = 8, .destroyed = 0 };
bricks[801] = (brick) { .brickType = 2, .x = 410, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[802] = (brick) { .brickType = 2, .x = 400, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[803] = (brick) { .brickType = 2, .x = 390, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[804] = (brick) { .brickType = 2, .x = 380, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[805] = (brick) { .brickType = 2, .x = 370, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[806] = (brick) { .brickType = 2, .x = 90, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[807] = (brick) { .brickType = 2, .x = 80, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[808] = (brick) { .brickType = 2, .x = 70, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[809] = (brick) { .brickType = 2, .x = 60, .y = 240-320, .width = 8, .height = 8, .destroyed = 0 };
bricks[810] = (brick) { .brickType = 2, .x = 410, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[811] = (brick) { .brickType = 2, .x = 400, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[812] = (brick) { .brickType = 2, .x = 390, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[813] = (brick) { .brickType = 2, .x = 380, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[814] = (brick) { .brickType = 2, .x = 370, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[815] = (brick) { .brickType = 2, .x = 100, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[816] = (brick) { .brickType = 2, .x = 90, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[817] = (brick) { .brickType = 2, .x = 80, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[818] = (brick) { .brickType = 2, .x = 70, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[819] = (brick) { .brickType = 2, .x = 60, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[820] = (brick) { .brickType = 2, .x = 50, .y = 240-310, .width = 8, .height = 8, .destroyed = 0 };
bricks[821] = (brick) { .brickType = 2, .x = 410, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[822] = (brick) { .brickType = 2, .x = 400, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[823] = (brick) { .brickType = 2, .x = 390, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[824] = (brick) { .brickType = 2, .x = 380, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[825] = (brick) { .brickType = 2, .x = 370, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[826] = (brick) { .brickType = 2, .x = 90, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[827] = (brick) { .brickType = 2, .x = 70, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[828] = (brick) { .brickType = 2, .x = 60, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[829] = (brick) { .brickType = 2, .x = 50, .y = 240-300, .width = 8, .height = 8, .destroyed = 0 };
bricks[830] = (brick) { .brickType = 2, .x = 400, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[831] = (brick) { .brickType = 2, .x = 390, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[832] = (brick) { .brickType = 2, .x = 380, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[833] = (brick) { .brickType = 2, .x = 370, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[834] = (brick) { .brickType = 2, .x = 90, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[835] = (brick) { .brickType = 2, .x = 80, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[836] = (brick) { .brickType = 2, .x = 70, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[837] = (brick) { .brickType = 2, .x = 60, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[838] = (brick) { .brickType = 2, .x = 50, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[839] = (brick) { .brickType = 2, .x = 40, .y = 240-290, .width = 8, .height = 8, .destroyed = 0 };
bricks[840] = (brick) { .brickType = 2, .x = 400, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[841] = (brick) { .brickType = 2, .x = 390, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[842] = (brick) { .brickType = 2, .x = 380, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[843] = (brick) { .brickType = 2, .x = 370, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[844] = (brick) { .brickType = 2, .x = 80, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[845] = (brick) { .brickType = 2, .x = 70, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[846] = (brick) { .brickType = 2, .x = 60, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[847] = (brick) { .brickType = 2, .x = 50, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[848] = (brick) { .brickType = 2, .x = 40, .y = 240-280, .width = 8, .height = 8, .destroyed = 0 };
bricks[849] = (brick) { .brickType = 2, .x = 400, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[850] = (brick) { .brickType = 2, .x = 390, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[851] = (brick) { .brickType = 2, .x = 380, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[852] = (brick) { .brickType = 2, .x = 370, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[853] = (brick) { .brickType = 2, .x = 80, .y = 240-270, .width = 8, .height = 8, .destroyed = 0 };
bricks[854] = (brick) { .brickType = 2, .x = 400, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[855] = (brick) { .brickType = 2, .x = 390, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[856] = (brick) { .brickType = 2, .x = 380, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[857] = (brick) { .brickType = 2, .x = 370, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[858] = (brick) { .brickType = 2, .x = 80, .y = 240-260, .width = 8, .height = 8, .destroyed = 0 };
bricks[859] = (brick) { .brickType = 2, .x = 400, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[860] = (brick) { .brickType = 2, .x = 390, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[861] = (brick) { .brickType = 2, .x = 380, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[862] = (brick) { .brickType = 2, .x = 370, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[863] = (brick) { .brickType = 2, .x = 90, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[864] = (brick) { .brickType = 2, .x = 80, .y = 240-250, .width = 8, .height = 8, .destroyed = 0 };
bricks[865] = (brick) { .brickType = 2, .x = 400, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[866] = (brick) { .brickType = 2, .x = 390, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[867] = (brick) { .brickType = 2, .x = 380, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[868] = (brick) { .brickType = 2, .x = 90, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[869] = (brick) { .brickType = 2, .x = 80, .y = 240-240, .width = 8, .height = 8, .destroyed = 0 };
bricks[870] = (brick) { .brickType = 2, .x = 400, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[871] = (brick) { .brickType = 2, .x = 390, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[872] = (brick) { .brickType = 2, .x = 380, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[873] = (brick) { .brickType = 2, .x = 90, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[874] = (brick) { .brickType = 2, .x = 80, .y = 240-230, .width = 8, .height = 8, .destroyed = 0 };
bricks[875] = (brick) { .brickType = 2, .x = 400, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[876] = (brick) { .brickType = 2, .x = 390, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[877] = (brick) { .brickType = 2, .x = 380, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[878] = (brick) { .brickType = 2, .x = 100, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[879] = (brick) { .brickType = 2, .x = 90, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[880] = (brick) { .brickType = 2, .x = 80, .y = 240-220, .width = 8, .height = 8, .destroyed = 0 };
bricks[881] = (brick) { .brickType = 2, .x = 400, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[882] = (brick) { .brickType = 2, .x = 390, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[883] = (brick) { .brickType = 2, .x = 380, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[884] = (brick) { .brickType = 2, .x = 100, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[885] = (brick) { .brickType = 2, .x = 90, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[886] = (brick) { .brickType = 2, .x = 80, .y = 240-210, .width = 8, .height = 8, .destroyed = 0 };
bricks[887] = (brick) { .brickType = 2, .x = 400, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[888] = (brick) { .brickType = 2, .x = 390, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[889] = (brick) { .brickType = 2, .x = 380, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[890] = (brick) { .brickType = 2, .x = 100, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[891] = (brick) { .brickType = 2, .x = 90, .y = 240-200, .width = 8, .height = 8, .destroyed = 0 };
bricks[892] = (brick) { .brickType = 2, .x = 400, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[893] = (brick) { .brickType = 2, .x = 390, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[894] = (brick) { .brickType = 2, .x = 380, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[895] = (brick) { .brickType = 2, .x = 100, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[896] = (brick) { .brickType = 2, .x = 90, .y = 240-190, .width = 8, .height = 8, .destroyed = 0 };
bricks[897] = (brick) { .brickType = 2, .x = 400, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[898] = (brick) { .brickType = 2, .x = 390, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[899] = (brick) { .brickType = 2, .x = 380, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[900] = (brick) { .brickType = 2, .x = 100, .y = 240-180, .width = 8, .height = 8, .destroyed = 0 };
bricks[901] = (brick) { .brickType = 2, .x = 400, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[902] = (brick) { .brickType = 2, .x = 390, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[903] = (brick) { .brickType = 2, .x = 380, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[904] = (brick) { .brickType = 2, .x = 100, .y = 240-170, .width = 8, .height = 8, .destroyed = 0 };
bricks[905] = (brick) { .brickType = 2, .x = 390, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[906] = (brick) { .brickType = 2, .x = 380, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[907] = (brick) { .brickType = 2, .x = 100, .y = 240-160, .width = 8, .height = 8, .destroyed = 0 };
bricks[908] = (brick) { .brickType = 2, .x = 390, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[909] = (brick) { .brickType = 2, .x = 380, .y = 240-150, .width = 8, .height = 8, .destroyed = 0 };
bricks[910] = (brick) { .brickType = 2, .x = 390, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[911] = (brick) { .brickType = 2, .x = 380, .y = 240-140, .width = 8, .height = 8, .destroyed = 0 };
bricks[912] = (brick) { .brickType = 2, .x = 390, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[913] = (brick) { .brickType = 2, .x = 380, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[914] = (brick) { .brickType = 2, .x = 370, .y = 240-130, .width = 8, .height = 8, .destroyed = 0 };
bricks[915] = (brick) { .brickType = 2, .x = 380, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[916] = (brick) { .brickType = 2, .x = 370, .y = 240-120, .width = 8, .height = 8, .destroyed = 0 };
bricks[917] = (brick) { .brickType = 2, .x = 380, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[918] = (brick) { .brickType = 2, .x = 370, .y = 240-110, .width = 8, .height = 8, .destroyed = 0 };
bricks[919] = (brick) { .brickType = 2, .x = 370, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[920] = (brick) { .brickType = 2, .x = 360, .y = 240-100, .width = 8, .height = 8, .destroyed = 0 };
bricks[921] = (brick) { .brickType = 2, .x = 370, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 };
bricks[922] = (brick) { .brickType = 2, .x = 360, .y = 240-90, .width = 8, .height = 8, .destroyed = 0 };
bricks[923] = (brick) { .brickType = 2, .x = 360, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 };
bricks[924] = (brick) { .brickType = 2, .x = 350, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 };
bricks[925] = (brick) { .brickType = 2, .x = 340, .y = 240-80, .width = 8, .height = 8, .destroyed = 0 };
bricks[926] = (brick) { .brickType = 2, .x = 360, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[927] = (brick) { .brickType = 2, .x = 350, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[928] = (brick) { .brickType = 2, .x = 340, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[929] = (brick) { .brickType = 2, .x = 330, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[930] = (brick) { .brickType = 2, .x = 320, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[931] = (brick) { .brickType = 2, .x = 310, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[932] = (brick) { .brickType = 2, .x = 300, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[933] = (brick) { .brickType = 2, .x = 290, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[934] = (brick) { .brickType = 2, .x = 220, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[935] = (brick) { .brickType = 2, .x = 210, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[936] = (brick) { .brickType = 2, .x = 200, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[937] = (brick) { .brickType = 2, .x = 190, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[938] = (brick) { .brickType = 2, .x = 180, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[939] = (brick) { .brickType = 2, .x = 170, .y = 240-70, .width = 8, .height = 8, .destroyed = 0 };
bricks[940] = (brick) { .brickType = 2, .x = 350, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 };
bricks[941] = (brick) { .brickType = 2, .x = 340, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 };
bricks[942] = (brick) { .brickType = 2, .x = 330, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 };
bricks[943] = (brick) { .brickType = 2, .x = 320, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 };
bricks[944] = (brick) { .brickType = 2, .x = 310, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 };
bricks[945] = (brick) { .brickType = 2, .x = 300, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 };
bricks[946] = (brick) { .brickType = 2, .x = 280, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 };
bricks[947] = (brick) { .brickType = 2, .x = 220, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 };
bricks[948] = (brick) { .brickType = 2, .x = 210, .y = 240-60, .width = 8, .height = 8, .destroyed = 0 };
bricks[949] = (brick) { .brickType = 2, .x = 350, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 };
bricks[950] = (brick) { .brickType = 2, .x = 340, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 };
bricks[951] = (brick) { .brickType = 2, .x = 330, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 };
bricks[952] = (brick) { .brickType = 2, .x = 320, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 };
bricks[953] = (brick) { .brickType = 2, .x = 310, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 };
bricks[954] = (brick) { .brickType = 2, .x = 300, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 };
bricks[955] = (brick) { .brickType = 2, .x = 290, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 };
bricks[956] = (brick) { .brickType = 2, .x = 210, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 };
bricks[957] = (brick) { .brickType = 2, .x = 200, .y = 240-50, .width = 8, .height = 8, .destroyed = 0 };
bricks[958] = (brick) { .brickType = 2, .x = 340, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 };
bricks[959] = (brick) { .brickType = 2, .x = 330, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 };
bricks[960] = (brick) { .brickType = 2, .x = 320, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 };
bricks[961] = (brick) { .brickType = 2, .x = 310, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 };
bricks[962] = (brick) { .brickType = 2, .x = 300, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 };
bricks[963] = (brick) { .brickType = 2, .x = 290, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 };
bricks[964] = (brick) { .brickType = 2, .x = 210, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 };
bricks[965] = (brick) { .brickType = 2, .x = 200, .y = 240-40, .width = 8, .height = 8, .destroyed = 0 };
bricks[966] = (brick) { .brickType = 2, .x = 330, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 };
bricks[967] = (brick) { .brickType = 2, .x = 320, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 };
bricks[968] = (brick) { .brickType = 2, .x = 300, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 };
bricks[969] = (brick) { .brickType = 2, .x = 290, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 };
bricks[970] = (brick) { .brickType = 2, .x = 280, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 };
bricks[971] = (brick) { .brickType = 2, .x = 200, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 };
bricks[972] = (brick) { .brickType = 2, .x = 190, .y = 240-30, .width = 8, .height = 8, .destroyed = 0 };
bricks[973] = (brick) { .brickType = 2, .x = 310, .y = 240-20, .width = 8, .height = 8, .destroyed = 0 };
bricks[974] = (brick) { .brickType = 2, .x = 300, .y = 240-20, .width = 8, .height = 8, .destroyed = 0 };
bricks[975] = (brick) { .brickType = 2, .x = 280, .y = 240-20, .width = 8, .height = 8, .destroyed = 0 };
bricks[976] = (brick) { .brickType = 2, .x = 270, .y = 240-20, .width = 8, .height = 8, .destroyed = 0 };
bricks[977] = (brick) { .brickType = 2, .x = 190, .y = 240-20, .width = 8, .height = 8, .destroyed = 0 };
bricks[978] = (brick) { .brickType = 2, .x = 300, .y = 240-10, .width = 8, .height = 8, .destroyed = 0 };
bricks[979] = (brick) { .brickType = 2, .x = 290, .y = 240-10, .width = 8, .height = 8, .destroyed = 0 };
bricks[980] = (brick) { .brickType = 2, .x = 280, .y = 240-10, .width = 8, .height = 8, .destroyed = 0 };
bricks[981] = (brick) { .brickType = 2, .x = 270, .y = 240-10, .width = 8, .height = 8, .destroyed = 0 };
*brickCount = 982;
}